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Turret

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#1
KatZ

The placement of Turret is bad from Ayrin. Look closely Turret only covers 180 degrees, 90 to its left and 90 to its right. Clearly the third bullet shoots at heaven because Ange1 crossed that 90 degree limit of that Turret. If Ayrin has placed turret correctly this would not have happened. This is not bug LMAO

#2
yaiima0
0
Frags
+

Bug or no

#3
KatZ
0
Frags
+

No

#4
KatZ
2
Frags
+

https://www.youtube.com/watch?v=ZakzAr3kV4Q see and observe clearly for yourself

#5
blizzard
9
Frags
+

turret shoots at heaven when there isnt anyone there. that shouldnt be the intended use case

#6
KatZ
-7
Frags
+

That's how turret works from the beginning, look at link #3 you can understand.

#11
blizzard
8
Frags
+

sliggy literally says the 3rd bullet is questionable

#14
KatZ
0
Frags
+

By the time third bullet shot Ange1 is behind the turret's vision (sight)

#15
blizzard
0
Frags
+

congrats for finding out the reason theres drama

#7
B3AN
0
Frags
+

the turret always shoots 3 bullet bursts, when ANGE1 moved behind the turret, where was it supposed to shoot its last shot then?

#12
KatZ
0
Frags
+

Basically when he crossed the door, he is behind Turret so it shoots to its default position

#20
B3AN
0
Frags
+

i'm agreeing with you lol, I'm just asking the other guy where he thinks the last shot should've went in that situation if not going heaven

#9
asdfgh
0
Frags
+

it literally doesnt reveal anyones position lol,i dont see why that should be replayed

#10
patuj
2
Frags
+

But that is just how it works. ANGE1 peaks quick and instantly retreats that triggers turret's burst and then it resets back to old position that is looking towards haven. Its how the turret has always worked and bad/good timing.

#13
blizzard
1
Frags
+

I agree it shouldnt be replayed but the that turret functionality should be changed

#16
patuj
0
Frags
+

yeah for sure I don't know why it still exist I guess its just hard to fix because of how the turret works with bursting and lock on

#8
KoreanOverlord
0
Frags
+

rewatching that, after the turret shoots the kayo player looks heaven instead of swinging tree lol

#17
B3AN
0
Frags
+

yh its a heat-of-the-moment thing that XSET overlooked (it was match point for FPX). in my opinion it was just unfortunate turret placement by AYRIN and there shouldn't be a replay.

#18
KoreanOverlord
0
Frags
+

read patch 1.07

#19
B3AN
0
Frags
+

'more effectively' is vague, it just means it should be better than before.

to me it seems ANGE1's movement was so fast and so close to the edge of the turret's 180-degree view that it flicked back to heaven.

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