People talk about this map is ''most heavily Defender sided'' but in fact lot of matches that teams play much better on T sided . And almost all best matches are on Split
SENneedstacpausetowin [#3]agree split is best map, only map where you actually need coordination and new ideas, and map control is needed on t side
you need to bait out util, and you cant just rush in brainlessly every round, but you also need to switch the pace sometimes. Perfect map imo
Name checks out
Olofboost [#5]There are no CT or T side maps in Valorant, this game is very random and full of RNG
Anyone can dominate on any half on any map if they win pistol / gain momentum / win a narrow clutch to demoralize opponent
you just randomly bring ''valorant random rng'' in ''not related post'' . Get fuck !!
Olofboost [#5]There are no CT or T side maps in Valorant, this game is very random and full of RNG
Anyone can dominate on any half on any map if they win pistol / gain momentum / win a narrow clutch to demoralize opponent
I think the low score also applies to it, like in cs even is you lose the first 4-5 rounds you can still be well ahead if you win the next 10 or so round. but in val, if you win pistol and the next 2 rounds, you already are pretty close to an even half.
Which imo is a good thing, people are forced to take pistol round way more seriously compared to in cs, it's ok to not win pistol
nikoko07 [#7]breeze is the best map change my mind
it's fun until you face fucking s1mple on the other team 1 tapping you before you even peek XD
valulrantefanboy [#8]you just randomly bring ''valorant random rng'' in ''not related post'' . Get fuck !!
How is your post not related? I'm answering your question about CT/T balance in Valo, there's no such thing because every match is too short and momentum-reliant
SENneedstacpausetowin [#9]I think the low score also applies to it, like in cs even is you lose the first 4-5 rounds you can still be well ahead if you win the next 10 or so round. but in val, if you win pistol and the next 2 rounds, you already are pretty close to an even half.
Which imo is a good thing, people are forced to take pistol round way more seriously compared to in cs, it's ok to not win pistol
And at the same time if you lost both pistols you're fucked, is that good?
Someone posted stats that when a team wins 4/4 pistols + following spectres, they are already 80% likely to take the map, lmao
Olofboost [#11]How is your post not related? I'm answering your question about CT/T balance in Valo, there's no such thing because every match is too short and momentum-reliant
You should watch some channels to know about Val strats to understand how they play. Saying ''random'' is very discredit/disrespect to all hard work from them. You talk about pistols, there are ''pistiol strats'' also, and ''low buy'' strats also. Try to study more after quickly saying ''random ,rng''. I'm really tired about ''Val so random'' all week long, I heard enough from clueless people
SENneedstacpausetowin [#3]agree split is best map, only map where you actually need coordination and new ideas, and map control is needed on t side
you need to bait out util, and you cant just rush in brainlessly every round, but you also need to switch the pace sometimes. Perfect map imo
Split is actually one of my favorites map, and i lost most in defense instead of atacking, everyone who I play here in Brazil says im weird for liking split on Tr, but when they see me olaying they get it, i like to rush and it works very well tbh
Olofboost [#12]And at the same time if you lost both pistols you're fucked, is that good?
Someone posted stats that when a team wins 4/4 pistols + following spectres, they are already 80% likely to take the map, lmao
true, so it is a double edged sword, you could get unlucky in pistol, but if you practice and take pistol rounds seriously, you could get a huge advantage, I don't think it's a bad thing, it makes both games unique on how it's played out imo.