Make each Sheriff Bullet cost 400 and increase Ult Points to 12
Ryker [#5]No you just need to decrease its tp distance and increase the time between two shots in his ultimate
what do u think changing the distance would do?
miniature [#10]what do u think changing the distance would do?
He can like cover two sites of the map in bind which is not balanced so decreasing the distance can nerf him
miniature [#10]what do u think changing the distance would do?
it immediately takes a lot tp setups that allow chambers to take 2 duels in a short period. ex. the bind lamps to b-site tp.
just bcz yays playin chamber very well doesnt means its overpowered you silvers , only anonoying thing about him is the slow when you kill some1 with ult its an overdo imo , his sherrif takes skill and not anyone can make him look that good, also chamber has been out for months no one said needs nerf till this tournament cuz yay is poping off lol
Ryker [#11]He can like cover two sites of the map in bind which is not balanced so decreasing the distance can nerf him
id like that to be removed just so ppl cant do that setup and int my games. that setup is fuckin trash yay even died cuz of it yesterday LMAO
ShyftNot1 [#12]it immediately takes a lot tp setups that allow chambers to take 2 duels in a short period. ex. the bind lamps to b-site tp.
just edits them. it doesnt remove many. that bind one is weak
UnrivaleD [#13]just bcz yays playin chamber very well doesnt means its overpowered you silvers , only anonoying thing about him is the slow when you kill some1 with ult its an overdo imo , his sherrif takes skill and not anyone can make him look that good, also chamber has been out for months no one said needs nerf till this tournament cuz yay is poping off lol
In comparison to other sentinels he is overpowered. Its same case like jett
miniature [#15]just edits them. it doesnt remove many. that bind one is weak
i mean, how many it removes depends on how much range are you taking away from him. you can take away 5 m range and it will restrict him but if you take away 10 m range that will restrict him more.
ShyftNot1 [#17]i mean, how many it removes depends on how much range are you taking away from him. you can take away 5 m range and it will restrict him but if you take away 10 m range that will restrict him more.
u can remove it entirely to restrict him the most. but memes aside they will never destroy an agents signature ability to the point its useless so realistically itd only be a few meters if it happened (which i heavily doubt it ever will).
Ryker [#16]In comparison to other sentinels he is overpowered. Its same case like jett
cypher kg and sage can lock areas way way better in defence , kj and cypher can single handedly stop pushes in some site, chamber cannot hold sites alone his alarm bots are good for infos way more than slowing as they get shot most of the time , his value in attack is better but not many can make him look as strong