3

Sheriff

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#1
Hoshi_0326

Playing haven map and we eco rush c site enemy jett using operator me entry fragging with reyna using blind and i hit him 1 tap with sheriff you know what ? jett no die in minus -159 dafuq rito ????

#2
Thunder1
5
Frags
+

You must have hit jett for 145 ik its sucks

#3
Hoshi_0326
2
Frags
+
Thunder1 [#2]

You must have hit jett for 145 ik its sucks

idk how jett can't die with my 1 tap sheriff and now i just rage quit xD

#4
iclappedurmama
-4
Frags
+

Happened with me couple of times. -145 instead of -159.

#5
Sem1-
0
Frags
+

cap

#6
buldO
1
Frags
+
Hoshi_0326 [#3]

idk how jett can't die with my 1 tap sheriff and now i just rage quit xD

sheriff's range isnt like csgo's deagle

#7
kbkdark
2
Frags
+

Sheriff info:

0 - 30m:
Head - 159
Body - 55
Leg - 46

30 - 50m:
Head - 145
Body - 50
Leg - 42

If i'm not wrong, Long C in Haven has something about 45-50M between orb and the green boxes in the middle of the site, so.....

#8
shrado
0
Frags
+
buldO [#6]

sheriff's range isnt like csgo's deagle

It should be :(

#9
buldO
1
Frags
+
shrado [#8]

It should be :(

i agree; it feels so unrewarding getting a tap with a sheriff from a long distance and not getting the kill, but at the same time i feel since there's little randomness for the 1st bullet in comparison with csgo's it'd feel slightly op..
still i think it should be a kill from any range imo

#10
shrado
0
Frags
+
buldO [#9]

i agree; it feels so unrewarding getting a tap with a sheriff from a long distance and not getting the kill, but at the same time i feel since there's little randomness for the 1st bullet in comparison with csgo's it'd feel slightly op..
still i think it should be a kill from any range imo

Agreed. The randomness in CS isn't an issue as long as you crouch (if not I think it is as bad as an AK iirc). But in general I have no idea how it would be balanced either

#11
fatpoipoiiii
-1
Frags
+

reject sherrif, accept ghost

#12
wedqatwrtgehge
0
Frags
+
shrado [#8]

It should be :(

Hard disagree. Deagle in CS is extremely OP for it's price and the sheriff in valorant is really balanced for it's price but would be broken if it 1 tapped from anywhere.

#13
Sem1-
0
Frags
+
shrado [#8]

It should be :(

it would make guardian useless

#14
shrado
0
Frags
+
Sem1- [#13]

it would make guardian useless

The guardian is already useless

#15
shrado
0
Frags
+
wedqatwrtgehge [#12]

Hard disagree. Deagle in CS is extremely OP for it's price and the sheriff in valorant is really balanced for it's price but would be broken if it 1 tapped from anywhere.

The deagle is not extremely op lol. Maybe with massive Valorant hitboxes, but I said in a later post that I don't know how it would be balanced. It probably wouldn't be lol (which is fine in my book)

#16
Sem1-
0
Frags
+
shrado [#14]

The guardian is already useless

it's poggers

#17
Adri98
1
Frags
+

Its a good team, he beated Real Madrid in the Champions League.

#18
buldO
0
Frags
+
shrado [#10]

Agreed. The randomness in CS isn't an issue as long as you crouch (if not I think it is as bad as an AK iirc). But in general I have no idea how it would be balanced either

Well IMO for it to be balanced you'd have to either add much less ammo to the sheriff, i.e. only 1 mag to reload and price increased or something else... IDK;

i mean chamber's pistol is a 1 shot 1 kill to the head, and a way to balance it was by adding only 8 bullets (iirc), so as long as ammo is scarce it sort of feels balanced, because for the price of 800 (or maybe slightly increased like 950-900) you get around 10 bullets give or take that would precisely kill you with a tap to the head

#19
ChowChow
0
Frags
+

Did sheriff have right click?
No? Then I choose nerfed balanced free gun.

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