Ascent is the most boring, unfun and defender sided map in the game. (being the most lopsided map by far in ranked, at 45/55 att/def)
Thoughts on the changes? I made defender rotates longer, made mid easier to take, but less op for attackers, B easier to take and retake.
The map should feel way less random timing based (since swinging through smokes is less impactful) is my main intention.