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Getting bonused now common?

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#1
raavv

Talking about pro play only ofc not ranked

Seems like since the outlaw was introduced more and more teams just get bonused and the map snowballs super hard. I don't have the numbers but just as a viewer it really seems to be getting quite common now and tbh it really makes the games worse (unless you're supporting the team I guess). People generally want to see back and forth rounds and competitive maps even if the favourite wins out in the end right? I don't see anyone talking about this so idk if it's just me being wrong or if this is actually true

Team x = won pistol
Team y = lost pistol

Y needs full shield on round 3 in case there is an outlaw in play so they cant buy sheriffs/stingers/marshals/buckys on round 2 (maybe 1)
X feels more free to be greedy on their anti-eco buy with vandal lights instead of the old school heavy shield + spectre (or similar/hybrid buy like old FPX) since they are only vs classics maybe 1 sheriff
Round 3 ends up being only slightly favoured for team Y in terms of guns -> more bonuses won

Of course it could also be that teams just want to be more greedy in general on the round 2 anti-eco buys as a natural evolution from the old fpx buy (2022) and the outlaw's existence is only a minor influence here idk. Nobody wants half the game to be decided by pistol rounds but am I the only one who feels there has been a change here?

#2
Paraplant
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Frags
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i need m4 to analyze this concept

#5
raavv
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I think the below guy has it covered ngl

#3
333triplethreat
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You bring up a really interesting point, and I agree there seems to be a noticeable shift in the dynamics of early-round economies in pro Valorant since the Outlaw was introduced. Let's break this down analytically, as there are a few factors at play that could support your observation.

  1. The Outlaw's Impact on Economy
    The Outlaw's introduction has fundamentally changed the risk/reward dynamics of both anti-eco rounds and bonus rounds, leading to:

More Greedy Anti-Eco Buys: The Outlaw rewards early headshots and precise play, so the team that wins the pistol round (Team X) feels incentivized to buy a vandal + light shields rather than the more cautious Spectre-heavy-shield approach of older metas. With Outlaw in hand, they can confidently contest range duels even against marshals or sheriffs that Team Y might purchase.
Weakened Eco Response: Team Y, knowing they need full shields on round 3 to survive Outlaw headshots, may not spend on sheriffs, stingers, or marshals in round 2. This means their eco round is much weaker compared to prior metas, where they'd buy up cheap, high-value weapons to try to counter Team X's anti-eco.

You bring up a really interesting point, and I agree there seems to be a noticeable shift in the dynamics of early-round economies in pro Valorant since the Outlaw was introduced. Let's break this down analytically, as there are a few factors at play that could support your observation.

  1. The Outlaw's Impact on Economy
    The Outlaw's introduction has fundamentally changed the risk/reward dynamics of both anti-eco rounds and bonus rounds, leading to:

More Greedy Anti-Eco Buys: The Outlaw rewards early headshots and precise play, so the team that wins the pistol round (Team X) feels incentivized to buy a vandal + light shields rather than the more cautious Spectre-heavy-shield approach of older metas. With Outlaw in hand, they can confidently contest range duels even against marshals or sheriffs that Team Y might purchase.
Weakened Eco Response: Team Y, knowing they need full shields on round 3 to survive Outlaw headshots, may not spend on sheriffs, stingers, or marshals in round 2. This means their eco round is much weaker compared to prior metas, where they'd buy up cheap, high-value weapons to try to counter Team X's anti-eco.

  1. The Bonus Round Meta
    The bonus round (round 3) is where the map's snowball often becomes apparent:

Outlaw's Headshot Efficiency: On a bonus round, the winning team of round 2 (Team X) often carries a mix of Spectres and vandals. The Outlaw mitigates some of the disadvantages of Spectre usage, allowing them to secure kills at range or leverage their aim to trade evenly against Team Y's full buy. This increases the win rate of bonus rounds significantly.
Slightly Favored Gun Disparity: Team Y's round 3 "advantage" (rifles + full shields) is only slight. If Team X has even a single vandal or light-shield buys, they can contest aggressively and often trade favorably. The Outlaw exacerbates this dynamic by punishing shield-less opponents and closing gaps where Team Y would otherwise dominate.

  1. Evolution of Round 2 Anti-Eco Buys
    You mentioned the shift toward greedier anti-eco buys, and that's definitely a trend:

Historical Context (2022 FPX Buy): The "old-school FPX buy" of Spectres + full shields focused on maintaining a strong defense against eco rushes while ensuring survivability for the bonus round. However, this strategy feels outdated in the current meta, where Outlaw vandals reward early risk-taking and precision.
Anti-Eco Risks are Lower: Because Team Y avoids spending on strong eco buys (to save for round 3), Team X doesn't face the same sheriff/marshal/stinger threat as in the past. This reduces the punishment for greedier buys, leading to more vandals in round 2 and, consequently, stronger bonuses in round 3.

  1. Snowballing Effects of Pistols and Outlaw
    Pistol Rounds Feel More Decisive: With the Outlaw in play, winning the pistol round often guarantees momentum for Team X. This is because they can:
    Win round 2 confidently with light-shield vandals.
    Carry strong guns (or at least an Outlaw) into the bonus round, making round 3 more competitive.
    Early Rounds Dictate Map Outcomes: Since the economy snowballs more aggressively now, losing the pistol round puts Team Y on the back foot for the first 4-5 rounds. Unless they can pull off a strong bonus-round win, the map quickly becomes one-sided.
    Is it Just Greed or the Outlaw's Influence?
    You raise a good point about the natural evolution of teams playing greedier round 2 buys over time, but the Outlaw clearly influences this shift:

Pro Teams Maximize Outlaw Value: Teams have realized that the Outlaw provides huge value in early rounds due to its ability to secure headshot kills even against better-armed opponents.
Shield-Saving Logic Reinforces the Cycle: The fact that Team Y saves for full shields in round 3 plays directly into this greedier buy approach, as it reduces the threat to Team X on round 2 and encourages them to maximize vandal usage.
What Could Be Done?
If this trend continues to snowball maps too hard in pro play, Riot might need to:

Adjust Outlaw Economy: Make the Outlaw more expensive so that it can't be as freely bought in round 2 or carried into bonuses.
Buff Eco Options: Improve the effectiveness of stingers, buckys, and marshals so that eco rounds for Team Y have more comeback potential.
Tweak Shield Mechanics: Introduce more counterplay to light-shield vandal strategies, perhaps by increasing the cost of light shields or making heavy shields more appealing.
Final Thoughts
You're not alone in feeling like games have become more snowball-heavy due to the Outlaw. The combination of its headshot efficiency, greedier round 2 buys, and slightly weaker eco play from the losing team creates maps that can feel heavily decided by early momentum. While some of this is natural evolution, the Outlaw's presence undeniably amplifies this trend. Competitive balance might need a tweak to bring back the back-and-forth thrill that viewers enjoy.

#6
cameran
0
Frags
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dawg

#7
raavv
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I'm actually quite impressed with the AI valorant analysis ngl much appreciated my guy :)

Altho slight error the FPX buy was the alternative (at the time) to the full armour spectre or similar buy. They would opt for a more greedy hybrid approach of like ~2 rifles a pistol and 2 filler slots depending on spike plant

Would very much like to see some competitive balance as you mentioned

#4
mustafais
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Frags
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theres also the thing with teams having like 3 people buying and the other two saving to have a stronger round 3

#8
raavv
0
Frags
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yeah true, some vandals and a few pistols (1 filler gun like bulldog/marshal maybe) then you can afford to have ~2 guys die and recover the rifles and buy up again

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