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why SEN roles makes ALOT of sense

#1
armadmeister1

johnqt on initiator:

  1. He's played initiator on ghost gaming and a bit of flash initiator on m80 so it's not like he has 0 experience
  2. as an initiator on attack, you are essentially a group player and you generally enter the site with the duelist, flex, and controller and you can comm and control util timing and tell the duelist when to entry (you also know what's happening during the site hit)
  3. IGLing on sentinel is damn hard because you need to comm + looking at the map + telling people where to go, this means that he has to multi task which is bad for a lurker on attack because you NEED to be focused on what's infront of you all the time and you can imagine a case where john is comming and loses focus on whats in front, then he dies due to him not paying full focus on what's infront of him.
  4. on defense, john needed to anchor alot which means a higher chance of him dying first. If he's on initiator then he can control and execute site retakes for the team.

n4rrate on sentinel:

  1. overall an upgrade fragging wise and just makes sense. As an anchor and lurker, you need to frag alot and give n4rrate 2 more months on sentinel then he'd be good.
  2. he's ofc not IGLing on attack which means he can focus more on lurking and paying attention to what's actually infront of him.
  3. obviously as a site anchor for success you need to kill 2 before dying, and ofc this guy can frag well.
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