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agent changes

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#1
nobody___100

inspired by AcidXD's https://www.vlr.gg/366054/agent-changes-i-would-make

duelists:

  • jett cloudburst +1s duration
  • iso delete his ass double tap orbs die 0.5s quicker, wall moves slower
  • pnix wall does more dps while enemy standing in it, molly radius +0.25m
  • reyna, raze, neon, yoru fine atm

initiator:

  • skye flash refresh after 60s and only 1 refresh, dog cost +50 creds but +50 hp, faster dog
  • gekko dizzy less hp, wingman slightly slower (not by much)
  • fade ult 9 orbs
  • kayo flash underhand +0.25s flash, overhand +0.5s flash
  • breach, sova good as is

controller:

  • viper smoke regen slightly faster
  • harbor wall slows enemy more
  • astra star regen slower, +1 star
  • brim stim lasts longer
  • omen, clove good as is

sentinel:

  • chamber tp radius +1 meter, trip is global
  • deadlock wall larger area + more hp on outer orbs
  • sage self heal +30, self heal does up to 60 hp and teammate heal does up to 99
  • cypher, kj good as is

anything else?

#2
SomeoneLikeU
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Very good and seems to makes every agent balanced so it’s just who is good on what map.

#3
KingJark
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id say for chamber give him 2 trips but with range slightly greater than KJ turret and bot but not infinite like cypher trip wires.

#4
nobody___100
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KingJark [#3]

id say for chamber give him 2 trips but with range slightly greater than KJ turret and bot but not infinite like cypher trip wires.

i think 1 global trip is much more than 2 limited trips
1 global trip holds flank, limited trip can't hold flank on some maps even if there's 2 of them

#5
KingJark
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nobody___100 [#4]

i think 1 global trip is much more than 2 limited trips
1 global trip holds flank, limited trip can't hold flank on some maps even if there's 2 of them

true with regards to attacking, but unlike other senti's who can hold 2 entrances either with KJ bot and turret or cypher trips + cam, chamber cant really do that. He has one trip for on entrance then he has to hold the other unlike the other who can take and off-angle or something like that.

#6
finnwithtwons
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isnt dizzy already 1hp

#7
nobody___100
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KingJark [#5]

true with regards to attacking, but unlike other senti's who can hold 2 entrances either with KJ bot and turret or cypher trips + cam, chamber cant really do that. He has one trip for on entrance then he has to hold the other unlike the other who can take and off-angle or something like that.

he has a tp to hold the other side
for example break the lotus door and fight for rubble with tp in breakable, to hold one entrance of b/help a fight, and also put trip for b entrance to catch lurk/b push

#8
paind
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perfect jett change plz do it riot games i love having two 2 second smokes and an updraft thats only good on jett knives rounds

#9
Exitarrr__21
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they can make deadlock viable , if the trip operates when u are in radius with a reduced stun time and not on sound , and only 1 trip or 2 with activity radius. no need to buff the wall.

this would make her a very good site and flank anchor

#10
Yuh_aye
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bro said neon is fine atm

also, they should make the sova drone a bit faster

#11
_amBrian
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fym fade ult 9 orbs

#12
nobody___100
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Yuh_aye [#10]

bro said neon is fine atm

also, they should make the sova drone a bit faster

neon is fine, 1 stun is absolute useless.

sova drone health was buffed in 9.0 so no need

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