imo i think theyre pretty good i like having a place to lurk they js gotta make that door closed by default at the start of the round and its good
imo i think theyre pretty good i like having a place to lurk they js gotta make that door closed by default at the start of the round and its good
michaelisupset [#2]makes the map less defense sided so good
imo i think breeze is actually atk sided imo i js like having a bit extra things and spaces to play around w
bad because it makes it much harder to defend site. they should've done what fns said where hall is open but the door is gone so lurkers can still lurk without making A site impossible to defend
I’ve had to play this map a lot in ranked recently and I think that the issues for the map with hall coming back is similar to the issue in VCT. The fact is that with hall coming back Breeze A site reverts back to an impossible situation for the defense since now attackers have 3 points of entry and the defense has no where to hide forcing them to play behind the container near bridge. From an agent comp position it would also mean that you pretty much need a sentinel to watch hall and attempt to lock down A. I’m curious how a double sentinel comp on this map would play out. Maybe something like a deadlock, cypher, skye, harbor/viper, and jett.
i personally don't like it, because now you need to play a sentinel (cypher) so your composition diversity is not gonna be that high.
previously no sentinel was viable but now it's downright suicide