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Deadlock Fix

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#1
Vlr_Kp

SONIC SENSOR (Q)
In my opinion, making it detect people that walk by but not stun them and only stun enemies if they make a sound around it, fixes the utility, resulting in a great map control agent.

BARRIER MESH (E)
The wall's health decreased by 200 damage, and by adding a recharge cooldown of 20 seconds after the first wall is down, you can use the wall again in the mid- to late round.

GRAVNET (C)
Add vulnerability to the nade and add a right click to place the nade. If you throw a nade, it produces two pulses, and placing it down will result in one pulse.

ANNIHILATION (X)
Decrease the damage required by 100–150, maybe, and add a key combo to tap multiple times from inside the cacoon to breakout.

#2
bobkiller
1
Frags
+

what do the pulses do?

i think leave the ult as is is pretty good

otherwise i like it

#3
Dolphin
1
Frags
+

The sonic sensor change makes so much sense but i think it would become overpowered

#4
Vlr_Kp
0
Frags
+
bobkiller [#2]

what do the pulses do?

i think leave the ult as is is pretty good

otherwise i like it

the pulse traps similar to what it does now but just giving it more usage.

#5
Vlr_Kp
1
Frags
+
Dolphin [#3]

The sonic sensor change makes so much sense but i think it would become overpowered

well currently it barely does the job of looking flank; if you dont place it at different places every round

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