Well I saw their yoru on lotus yesterday and to be very honest i kind of liked it. Ill explain why
On defence yoru plays A or C (mostly A) and puts his tp to fast rotate to waterfall (Can go near B and C as well)
To take A-rubble control yoru pops a one way flash fade throws a haunt and omen aggresses.
Also there was a perfectly timed viper wall which prevented their omen from getting flashed if the one way flash for some reason failed.
I couldnt see how yoru was utilizing his flashes to take mound control but there were 2-3 rounds where they did that and A site was played for retake
Yoru acted like a pseudo initiator on defence tbh and being the agent with the fastest flash travel time for throwable flashes (along with kayo but kayo flash cook time is more)
they were able to take rubble control without risking too many bodies. I can imagine a similar aggressive setup with breach since since he too can flash fast but their comp would then lack fast rotates and the element of surprise