Stage 1: The Honeymoon Phase.
The kid makes a name for themselves by pulling off insane numbers in ranked, pumping out clip after clip of insane clutches--usually on Jett, Raze, or previously Chamber.
Eventually, an org decides to pick them up, and they seem like the crown jewel that their team needed all along, seemingly hard carrying every game they play in (Examples: Cryo, Tenz, Aspas, Derke, d3ffo, ardiis, qw1, Zmjkk, cned).
Stage 2: The Slump.
As the team grows, they're bound to have an off-day eventually. Thus, team results become more varied, and the team's coach begins to criticize the duelist in question's decisonmaking; they start drilling them so as to stop taking so many risks/duels, and to be more team orientated.
Duelist listens, and begins playing more according to protocol, falling in line with the coach's wishes. They're not yet used to a structured team environment and for the duration of this period, they begin to play more safe than they're used to, often more than they should.
As a result, they get diffed in stats (but not always impact) by newer, hot shot duelists who are still fresh off the high of joining a team and take every duel they can get. (Examples: Cryo, Derke, ardiis, d3ffo, sayaplayer, cned)
Stage 3: The Renaissance.
Time passes, and if they haven't gotten dropped by trigger happy org owners already, they become more attuned to teamplay, and become able to analyze situations well enough to know the right time to take duels, and where to have impact as the main fragger of their team. Their superior aim wins gets them high frags, and tournament viewers are reminded of what made them so goated in the first place. They aren't actively playing for kills like they used to, so they never reach their peak, but they become staples among the world's greatest players, and have infinitely more impact than they used to back then. (Examples: Derke, ardiis, cned)