I miss old jett, pre dash nerf. Chamber is so boring to watch and play with little creativity. Jett was exciting and created highlights every game. Was annoying in comp but wasnt too broken.
i want el diablo jett again ngl
Honestly I think they should give jett back her dash. This accomplishes 2 thing: nerfing chamber and raze while buffing killjoy and cypher. With raze and chamber already showing their potential, if jett is back, teams will have the choice of the traditional jett+kj combo or the new raze/neon+chamber combo, or for teams like team liquid jett+chamber(double op team).
Ofc this has to be accompanied by small buffs to yoru, kj, and neon, along with huge buff to Phoenix(or make him a controller like I've previously suggested) and cypher. But this is the meta for jett dash to return.
BetaSahara [#2]Honestly I think they should give jett back her dash. This accomplishes 2 thing: nerfing chamber and raze while buffing killjoy and cypher. With raze and chamber already showing their potential, if jett is back, teams will have the choice of the traditional jett+kj combo or the new raze/neon+chamber combo, or for teams like team liquid jett+chamber(double op team).
Ofc this has to be accompanied by small buffs to yoru, kj, and neon, along with huge buff to Phoenix(or make him a controller like I've previously suggested) and cypher. But this is the meta for jett dash to return.
i need my el diablo highlights
Scottyboi30 [#3]i need my el diablo highlights
Depends. If jett dash returns, then they are sacrificing a large chunk of their oping power for entry abilities, and since Victor is comfortable on entry, I doubt that they would change at all even if it returns.
Sentinels will embrace it though. Tenz is an insane entry fragger and oper at the same time and giving jett to him is just unfair to other teams.
BetaSahara [#2]Honestly I think they should give jett back her dash. This accomplishes 2 thing: nerfing chamber and raze while buffing killjoy and cypher. With raze and chamber already showing their potential, if jett is back, teams will have the choice of the traditional jett+kj combo or the new raze/neon+chamber combo, or for teams like team liquid jett+chamber(double op team).
Ofc this has to be accompanied by small buffs to yoru, kj, and neon, along with huge buff to Phoenix(or make him a controller like I've previously suggested) and cypher. But this is the meta for jett dash to return.
I hate teams that choose chamber over cypher since cypher is clearly better for split than chamber(the 2 cages takes a main control and creates a huge question mark for the enemy team. Yes viper does the same but choosing her and chamber is reducing their attacking power by a huge chunk). Instead teams decide "oh op good I pick chamber" and pick him on split regardless of how shit chamber is at that map.
BetaSahara [#2]Honestly I think they should give jett back her dash. This accomplishes 2 thing: nerfing chamber and raze while buffing killjoy and cypher. With raze and chamber already showing their potential, if jett is back, teams will have the choice of the traditional jett+kj combo or the new raze/neon+chamber combo, or for teams like team liquid jett+chamber(double op team).
Ofc this has to be accompanied by small buffs to yoru, kj, and neon, along with huge buff to Phoenix(or make him a controller like I've previously suggested) and cypher. But this is the meta for jett dash to return.
I don't think indirectly nerfing agents by buffing others will be good for the landscape of the game
BetaSahara [#2]Honestly I think they should give jett back her dash. This accomplishes 2 thing: nerfing chamber and raze while buffing killjoy and cypher. With raze and chamber already showing their potential, if jett is back, teams will have the choice of the traditional jett+kj combo or the new raze/neon+chamber combo, or for teams like team liquid jett+chamber(double op team).
Ofc this has to be accompanied by small buffs to yoru, kj, and neon, along with huge buff to Phoenix(or make him a controller like I've previously suggested) and cypher. But this is the meta for jett dash to return.
But with a nerfed Sova it is very difficult to run a Jett on certain maps. The reason why a lot of Raze is being played is mainly due to her combining well with Fade. Since Sova and Skye aren't being played on multiple maps, it will not be viable to play Jett even if she gets her dash back. Unless the other sentinel agents are buffed, we may not see Chamber being removed from team comps.
Elcatsu [#12]just get back the old dash then we're all good. her nerf dash made her completely useless esp comparing to the other agents like chamber and neon
plus there's this kayo who can disable her ult
Also they should give back 9 sec smokes for Jett, for kj her setups working across all map, for Cypher give back pistol in camera mode, second nade for Raze, 100 hp heal for Sage and up the healing speed twice, for Brim ult add slowness, for Omen they sould add paranoia effect to his ultimate, for Astra they should reduce all timings twice and give back 5 star, for Viper smokes should give back decoy for 50 hp and speed up damage for mollyes, should make up twice time for Sova drone and make shockdarts great again (90 damage), twice distance for all Fade abilities, add for Breach 3rd flash and make his C ability instantly killing, add for Skye 3rd flash and make it like she doesn't need to hide weapon for throwing flash, make for Kayo ult avto reviving, for Chamber need add 2 more traps, make Reyna ult charged only for 2 points for any usefull impact, delete sound for Yoru tps, for Neon make 200 energy instead 100 and make her ult make 50 damage to HS, delete Phoenix, I can't find any buffs which make him too strong to compare others.
It would be great for watching and broken.
BetaSahara [#2]Honestly I think they should give jett back her dash. This accomplishes 2 thing: nerfing chamber and raze while buffing killjoy and cypher. With raze and chamber already showing their potential, if jett is back, teams will have the choice of the traditional jett+kj combo or the new raze/neon+chamber combo, or for teams like team liquid jett+chamber(double op team).
Ofc this has to be accompanied by small buffs to yoru, kj, and neon, along with huge buff to Phoenix(or make him a controller like I've previously suggested) and cypher. But this is the meta for jett dash to return.
bro raze is starting to see some spotlight and now u want to buff jett so raze can be overshadowed again?
Johnny33 [#14]Also they should give back 9 sec smokes for Jett, for kj her setups working across all map, for Cypher give back pistol in camera mode, second nade for Raze, 100 hp heal for Sage and up the healing speed twice, for Brim ult add slowness, for Omen they sould add paranoia effect to his ultimate, for Astra they should reduce all timings twice and give back 5 star, for Viper smokes should give back decoy for 50 hp and speed up damage for mollyes, should make up twice time for Sova drone and make shockdarts great again (90 damage), twice distance for all Fade abilities, add for Breach 3rd flash and make his C ability instantly killing, add for Skye 3rd flash and make it like she doesn't need to hide weapon for throwing flash, make for Kayo ult avto reviving, for Chamber need add 2 more traps, make Reyna ult charged only for 2 points for any usefull impact, delete sound for Yoru tps, for Neon make 200 energy instead 100 and make her ult make 50 damage to HS, delete Phoenix, I can't find any buffs which make him too strong to compare others.
It would be great for watching and broken.
ngl i thought you were being serious until the cypher camera pistol and i was about to have a meltdown with the comments in this thread
Elcatsu [#12]just get back the old dash then we're all good. her nerf dash made her completely useless esp comparing to the other agents like chamber and neon
and pre-nerf jett made agents like neon and raze useless
Soul_Stalker [#6]el diablo in this master be like so lost and always die last, never opening kills anymore Sadge
It’s like u didn’t watch the games at all
giantnutsack12345 [#20]It’s like u didn’t watch the games at all
yeah like u are the one that didnt watch, LOL
mrGoudas [#19]and pre-nerf jett made agents like neon and raze useless
braindead jett play>>>safe chamber play
Elcatsu [#23]braindead jett play>>>safe chamber play
not really at least with chamber u can guess where he is gonna be using his TP's while with old jett she could just stand in the middle of nowhere hit an OP shot from an off angle and dash back with 0 drawback how is that better?
mrGoudas [#25]not really at least with chamber u can guess where he is gonna be using his TP's while with old jett she could just stand in the middle of nowhere hit an OP shot from an off angle and dash back with 0 drawback how is that better?
they both can literally hold the an off angle lol ur talking like chamber has no escape ability. it's just that chamber is boring to watch.
Elcatsu [#26]they both can literally hold the an off angle lol ur talking like chamber has no escape ability. it's just that chamber is boring to watch.
they both can but chamber has to set it up and like i said chambers angle holding is predictable to some degree thanks to that but jett can hold the most random angles and get away with it
mrGoudas [#27]they both can but chamber has to set it up and like i said chambers angle holding is predictable to some degree thanks to that but jett can hold the most random angles and get away with it
because they both have different roles? remember that jett is a duelist and chamber is a sentinel that can get away whenever he wants as long as he has his tp activated and he has a trap. it's like kj and jett at once, reason why kj isn't viable in the pro scene anymore, he literally killed 2 agents at once.. Also, chamber's ult is a fast version of op and has a slow every kill he gets, try to compare it to jett's ult. plus chamber's play is boring.
Soul_Stalker [#22]yeah like u are the one that didnt watch, LOL
Yeah like you cannot form a coherent sentence LOL
Johnny33 [#14]Also they should give back 9 sec smokes for Jett, for kj her setups working across all map, for Cypher give back pistol in camera mode, second nade for Raze, 100 hp heal for Sage and up the healing speed twice, for Brim ult add slowness, for Omen they sould add paranoia effect to his ultimate, for Astra they should reduce all timings twice and give back 5 star, for Viper smokes should give back decoy for 50 hp and speed up damage for mollyes, should make up twice time for Sova drone and make shockdarts great again (90 damage), twice distance for all Fade abilities, add for Breach 3rd flash and make his C ability instantly killing, add for Skye 3rd flash and make it like she doesn't need to hide weapon for throwing flash, make for Kayo ult avto reviving, for Chamber need add 2 more traps, make Reyna ult charged only for 2 points for any usefull impact, delete sound for Yoru tps, for Neon make 200 energy instead 100 and make her ult make 50 damage to HS, delete Phoenix, I can't find any buffs which make him too strong to compare others.
It would be great for watching and broken.
the 50 dmg on neons ultimate when hitting a headshot didnt age well