Make it so that the 2 anchors each have an individual timer. If an anchor gets broken, it goes on a 45 sec cool down(the other one remains placed/ready to be used), and if it's taken back, then it goes on a 20 sec cool down(similar to killjoy). If the tp gets used, then both anchors goes on a 45 sec cool down. However, killing someone instantly refreshes the ability.
nerf the head hunter so the stats completely matches the sheriff's stats(pull out time, ads, drop off, all of that) with it having ads as the only difference.
Nerf the ult so that it shoots as slow as the op, have 2 bullet only(but adds 1 bullet per kill), no slow, and costs 8 ult points.
When people consider nerfing chamber, you can't take away the uniqueness of chamber since that would just make him overshadowed. Chamber locks down site by killing people, sage/killjoy locks down site by aoe utility, and cypher locks down site by getting info early on. That was one of the reasons one of chamber's trip got removed so that he can't lock down site by getting info early on and has to lock down site by actually aiming at people.