3

Chamber nerf idea

Comments:
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#1
chimpy

Here are some changes to chamber I think could be interesting.
-can’t place tp before the round starts(stops chamber from just peeking at the beginning of the round)
-op works similar to the golden gun(start with two shots and get another one if u get a kill, max 5)
-2 trips
-5 shots in headhunter

#2
welikefortniteandvalorant
5
Frags
+

In my humble opinion they should give chamber a slight nerf and just buff the other 2 sentinels.

#3
PicKaRuu
5
Frags
+

chamber too strong tho

#7
welikefortniteandvalorant
3
Frags
+

agreed, increase his tp cooldown and reduce headhunter to 5 bullets and he neat imo

#12
Mjtchell
0
Frags
+

"Kj alarmbot disables ability use on impact"

#4
Kuuga
2
Frags
+

I would like for Chamber’s ult to activate when the barrier drops, similar to Jett’s knives when activated. Having it pre-round makes it too versatile

#5
mrGoudas
4
Frags
+

i think making his ult act just like a normal op (not being able to shoot as fast as a marshal) would be a good nerf and also remove the slow zone when u get a kill

#11
Deleted_User_b9f2b691
0
Frags
+

I think thats the thing about the chamber op with the fast shooting and it would basically take away something chamber is incredible good at. Removing slow is a good idea tho

#6
VAL_OMEGALUL_RANT
0
Frags
+

those are pretty good nerfs, I would say remove slow after OP kill and 1 trip only

#8
BetaSahara
0
Frags
+

Make it so that the 2 anchors each have an individual timer. If an anchor gets broken, it goes on a 45 sec cool down(the other one remains placed/ready to be used), and if it's taken back, then it goes on a 20 sec cool down(similar to killjoy). If the tp gets used, then both anchors goes on a 45 sec cool down. However, killing someone instantly refreshes the ability.

nerf the head hunter so the stats completely matches the sheriff's stats(pull out time, ads, drop off, all of that) with it having ads as the only difference.

Nerf the ult so that it shoots as slow as the op, have 2 bullet only(but adds 1 bullet per kill), no slow, and costs 8 ult points.

When people consider nerfing chamber, you can't take away the uniqueness of chamber since that would just make him overshadowed. Chamber locks down site by killing people, sage/killjoy locks down site by aoe utility, and cypher locks down site by getting info early on. That was one of the reasons one of chamber's trip got removed so that he can't lock down site by getting info early on and has to lock down site by actually aiming at people.

#10
Nips
2
Frags
+

u tryna nerf the sheriff to hard no one would pay 100$ per bullet for just a sheriff the ads cant carry that hard but i like the rest the sheriff pullout is made to get an after kill with cuz chamber is an opping agent

#9
CristanchOx
0
Frags
+

Remove the character lol

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