I personally do not like it
tonyhart7 [#2]more stability to player carrier and give assurance to org in ever changing meta
,,more stability"
Thats exactly what kills an esport, taking out the chance of tier2 teams to compete with the elite because only certain partner teams have direct slots to tournaments.
Basically you are turning the pro scene from a place that values coordonation and hard work as a team to a place where the only way to make it is if ur an opportunistic stat farmer and get lucky being noticed.
Thiag0_ [#5]franchising isn't ideal, but it' still a simple and sustainable way for a game to stay competitive
see how cs:go got fucked up with the open circuit, the game practically doesn't exist outside Europe
Csgo died outside of Europe because valve never really cared about increasing the games popularity, for them cs is just a money printer.
Riot always keeps the slots fair at master and champion events for every region and that encourages competition. Im not against some orgs being named partners but imo full franchising is a step towards killing the game.
Best way to do it: lets say there are 16 teams at the emea pro league which leads to masters. 8 of these teams are partner orgs, the other 8 come from qualifiers
valorantfanboy69 [#6]Csgo died outside of Europe because valve never really cared about increasing the games popularity, for them cs is just a money printer.
Riot always keeps the slots fair at master and champion events for every region and that encourages competition. Im not against some orgs being named partners but imo full franchising is a step towards killing the game.
Best way to do it: lets say there are 16 teams at the emea pro league which leads to masters. 8 of these teams are partner orgs, the other 8 come from qualifiers
the point about franchising is mainly that orgs receive money from Riot, they are being rewarded as they invest in the game so they will never leave the scene
In an open circuit orgs have no guarantee that it will be a profitable business since the team may not achieve the expected results which makes the org lose money. See how many times C9 left and joined csgo for example lol
But I understand and I will repeat that it is not ideal and I like your idea, let's see what Riot will do