m4
Flag: United States
Registered: February 20, 2024
Last post: February 14, 2026 at 5:42 PM
Posts: 1559
1 2 3 4 •• 31

Both NRG games were 0-2. The G2 match that you're referring to was on Corrode where G2 couldn't figure out how to handle Asuna's Sage wall.

They banned Corrode, the very map you're saying they did well and the reason I should be positive. That means the outcome of the map pool would be the same from their last series with cloud9.

The way you use "fortunately" seems like you're passing judgment. From my perspective, you're not really invested in the team. Being positive no matter the circumstances or outcomes is similar to an ostrich sticking their head in the sand.

Anyways, you're confusing as a person. Good luck and I'm sure you'll feel positive no matter which way the wind blows :)

posted 5 days ago

They beat the worst teams of the tourney... reasonable? This is the same story each season.

posted 5 days ago

meta, agent comps.

posted 5 days ago

Oh my... reading comprehension struggles... "We" as in the people reading the comment. The dumb looks good on you.

posted 5 days ago

Tbh, are there other options at this point?

posted 5 days ago

We find ourselves in the same position every year.

100 Thieves coach focuses on meta agent comps. Other teams are better at it. Years go by. Blame team. Repeat.

The game is more than what agents you pick at the beginning on the game.

Sgares, you should have at least responded.

Oh wells... I'll still watch. I'll still root for them. Pain.

posted 5 days ago

Insanity is doing the same thing over and over again and expecting different results.

Search outside the ice box.

-m4

posted 1 week ago

Virtue signaling.

posted 1 week ago

Yeah, let him play from his house with no cams. Pure domination.

posted 1 week ago

hmm

posted 1 week ago

how many r's in strawberry?

posted 1 week ago

how many r's in strawberry?

posted 1 week ago

There you are...

posted 1 week ago

Damn where did the Potter defenders go... yal don't like the handshakes? xx

posted 1 week ago

I'm okay giving you cane, I'm not giving you ion. That's a hard stop. Great for online clips, did not show up on LAN.

posted 1 week ago

lol... exposing yourself as a person who didn't actually watch the tourney is wild. You're not even a stat watcher either... negative ragebait

posted 1 week ago

Rossy not filling Inspire's shoes very well.

posted 1 week ago

I was available.

posted 2 weeks ago

You know what's crazy to me, EG pick up of another hivemind coach. I seriously don't understand how picking up a tier 2 coach and adding it to a roster of coaches who don't innovate or understand the meta.

The EG cycle goes like this:

Try to copy the meta. Lose because other teams have better players who play the meta better. Win against the last place team in the league. Play the second worst team in the league. Lose. Flush roster. Repeat cycle.

posted 2 weeks ago

MY FAVORITE PLAYER DID WELL TODAY! GOAT!

posted 2 weeks ago

Should have read my novel. Glad he laughed at it. RIP Zikz.

posted 3 weeks ago

Accountability is the obligation or willingness to accept responsibility for one’s actions, decisions, and outcomes, including the duty to report, explain, and be answerable for resulting consequences. It involves taking ownership of tasks, admitting faults, and proactively correcting mistakes and proactively correcting mistakes and proactively correcting mistakes and proactively correcting mistakes and proactively correcting mistakes and proactively correcting mistakes and proactively correcting mistakes and proactively correcting mistakes.

Thank you for attending my TED talk.

posted 3 weeks ago

nah that's m2

posted 4 weeks ago

m80 needs some serious help. I had to stop watching after the 2nd round.

How do three players run through a viper wall with pistols expecting to challenge a bulldog? Are they aware they lose health when they cross the viper wall? Do they think after the first teammate died, the person on defense would just give up and look at the sky?

Why are teams not progressing? We are legit almost 6 years into this game and I do not see an ounce of improvement. It's absolutely bewildering. It's hard not to believe the accusations when such blatant misunderstanding of the most basic things.

posted 4 weeks ago

I love that in the end, I was right. Time for me to ride off into the sunset.

posted 1 month ago

Definitely going to have job security this season.

posted 1 month ago

I love how the whole community overestimates the impact of the agents people play and just can't see them whiffing or incorrectly holding angles... Valorant Fan Blindness Syndrome or VFBS is highly contagious.

posted 1 month ago

LOL... they won round 1... oh no.

posted 1 month ago

I might lock in for fun.

They said they're picking someone Monday. Hard to prep 200 pages in two days.

posted 1 month ago

Nepotism gave the greenlight. duh.

posted 1 month ago

12x on the multiplier...

posted 1 month ago

^ this.

posted 1 month ago

"We don't have footage"

posted 1 month ago

HAHAHA... that's insane.

posted 1 month ago

Immi coaching like its 2022. You simply just can't send someone out to get openings anymore. The situation has changed. But whatever, I know an infinite money hack now.

posted 1 month ago

nrg stomps because no real coaching staff. Vibes and macha are fueling this team.

posted 1 month ago

Icy vanished after they introduced encounters to tracker.gg.

posted 1 month ago

One more try.

Aim trainers teach you that where my crosshair is, the bullet goes. There is spread in Valorant. In Valorant, the crosshair does not indicate exactly where the bullet goes. You are training for a situation that does not exist. Aim trainers can typically teach you how to recover from poor play. Proper play requires you to not open yourself up to multiple angles at once and where you do, utility should assist you. You should be controlling your peeks, pre-aiming, understanding where the players can come from and prepare for enemy movement.

Players are not static. Players have unpredictable movement. Why do you think that even pro players mess up shots when they encounter multiple players from flank? I play dynamic aim training scenarios. I, once again, have extreme amounts of time in these scenarios. I have placements higher than pro players in scenarios that account for this. Aim trainers are not what prepare you for that situation. The understanding that mirroring movement is better than mouse movement, does. Understanding that spread becomes random in Valorant and is not like CS where it follows a consistent pattern.

Aim trainers can teach you mouse control. Yes. I have 4000 hours in aim trainers, this point is not lost on me. But even for the "some" players you identify, aim training is not what makes them better. What makes someone better is the theory and understanding about the game. A person who puts 1000 hours into the game is not better because they have mouse control. They are better because they understand better the theory of the game than a person who is brand new.

You have no idea how much time I've put into this. Go through my post history and you can see the things I've posted to this website specifically about aim. And if you've feel you've lost and you want to recover, just ask me where icebox is. But I promise you, I'm not speaking for a place of ignorance.

If it makes you feel any better, I would argue for a 1:4 split in time when it comes to aim training vs game time. But any more than that is diminishing returns.

https://imgur.com/a/LUM5QAv

posted 1 month ago

Go back and read my response. I'm not going to insult you but you didn't read what I put and assumed my argument. Mechanics without theory is useless was my statement.

If you do not know that each gun has a spread value and that you can just point and click, you will not understand how spread affects where you should aim. You will assume the center of the target is going to be hit every time. It doesn't. Vandal is a .25 degree spread and Phantom is a .2 degree spread.

If I don't know that with a Phantom I need to land two shots to kill, then once again, my aim mechanics do not matter. I don't know how to adjust for spread, so I am assuming that the crosshair is where my bullets land.

If I don't know that the speed of how fast my gun shoots demands I play from a certain distance or move in a certain manner, then once again, I am just shooting center of mass or at head level, and assuming the gun should take care of the rest and get me the kill.

How you are framing it is that mechanics should be developed prior to learning what demands the development. And that is just simply incorrect. Maybe you believe this and will out right reject what I'm saying because you believe you know best... but that's your decision. Your decisions don't affect the end state that Valorant is a different game than others, that it requires different demands on your aim positioning and player positioning. Playing Kovaaks is not a one size fits all and people constantly tell people to jump into Kovaaks to learn Valorant.

It's frustrating because it is supported by people like you and misses the point of the whole development process.

posted 1 month ago

Yes and it completely leaves out the movement aspect of Valorant. This is why the all aim no brain concept exists. When you just have mouse control and no theory on how to apply it, you struggle and you're inconsistent.

Mechanics without theory is useless. Kovaaks doesn't teach theory and if you focus all your energy on aim training, you're not going to be consistent.

This is coming from someone who has 4k hours in aim training.

posted 1 month ago

Good angles are not subjective. Aiming is more of a timing thing less of a mouse control thing in tactical FPS games. People try playing hero valorant consistently get slapped for it.

posted 1 month ago

he's just abusing deadzone and spread values.

posted 1 month ago

pos > aim.
theory > brute forcing aim practice

posted 1 month ago

Waiting for the "100 Thieves are back!" thread when we win against LEV...

posted 1 month ago

This community consistently forgets that vct is not about how good you are but who you know... "x" player deserves t1 is just a ignorant statement. There is nothing "deserved" in this league. Simply how good of friends are you with the coach, the gm and the players are your qualifications.

posted 1 month ago

Qualifications:
20 years in competitive FPS games.
https://imgur.com/a/LUM5QAv

This comes up too often and it's been almost 6 years of Valorant and I still see people debating this wrong... The argument goes something like this, person A, uses Aim training but doesn't see the same results of their labor in Valorant and posts it on an internet forum. Person B jumps in and says that spending in time in an aim trainer doesn't make you good. Person C says that their personal experience is blah blah blah.

First, Valorant has spread or recoil. With most rifles, you are dealing a .2+ degree spread issue when aiming. Spread can be compounded by moving while shooting (insert deadzone discussion description) which increases your spread dramatically depending on the movement action (walk, run, jump) and the weapon you have. So even practicing aim training is going to be detrimental because it will teach your brain that you need to hit the center of a target. In Valorant, because of spread at distances, sometimes the headshot cursor placement is below the head.

Vandal spread (also I don't care if these are accurate anymore and yes I mapped these out for all the guns in Valorant)
https://imgur.com/a/i25YhVi

Phantom spread
https://imgur.com/a/hTegUM1

Second, Aim trainers do not teach you about gunplay optimization and positioning. Gunplay optimization is your planned start of a fight and the distance at which you take fights. Guns in Valorant are situational. This is based on spread and damage distance.

The connecting fabric is positioning. It's digesting angles at a process which you can actually handle. Good Valorant doesn't look like most highlights you see on X or Tiktok. Good Valorant is methodical, intentional and a bit of movement chaos.

Conclusion:
Use Aim Trainers to learn mouse control. Learn Valorant mechanics to apply mouse control to Valorant mechanics. Use brain to stop arguing about dumb things you pretend to know about <3
(Inspired by /r/valcomp post)

posted 1 month ago

LEV doesn't have a wikipedia page. You can't be goated without a wikipedia page.

posted 1 month ago

They have relatable influencers/owners that consistently make poor choices.

They honestly lean too much into the laziness of their team and think it's funny. Asuna could be a good player but has never had the structure nor the charismatic leader to make him put the time in.

Strategically the team was chasing the meta constantly and never had a firm understanding of it.

They spend tremendous amounts of money for very little in return.

Most of the management is living off of past accomplishments that have nothing to do with them.

They baited the hopes and dreams of a person who would have poured his heart and soul into making sure they never lost another game.

posted 1 month ago
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