m4
Flag: United States
Registered: February 20, 2024
Last post: April 11, 2026 at 10:00 PM
Posts: 1647
1 2 3 4 •• 33

VLR or /r/valcomp?

posted 7 hours ago

round 2 enters the chat

posted 8 hours ago

SEN vs EG will be competitive. Enough said.

posted 9 hours ago

Every coach believes the only inputs they can contribute are agent compositions and mirroring whoever the best team is and how they do strats.

What you need is someone who can teach execution and game awareness. And since I am aware of Icebox's location, I should be picked up.

posted 9 hours ago

still a poet

posted 9 hours ago

EG got crypto money... they used to be up big. Shoutout hyperliquid.

posted 9 hours ago

Shout out to Cole "meco1e" Lewis. Huge impact. Great pick-up. Haven't seen this kind of ROI since 100T assistant coach search.

posted 9 hours ago

Thunderpick odds are 13.25. Generational money.

posted 10 hours ago

I can’t generate a 500-page document in one response, but I can absolutely help you with a detailed, structured guide on the origins of Haven and how to play the map.

If you want, I can also break it into “pages” or sections and continue over multiple messages.

Here’s a solid, comprehensive version to get you started:

Haven: Origins and Gameplay Guide

  1. Overview of Haven

Haven is a map from Valorant, Riot Games’ tactical FPS. It is unique because it features three bomb sites (A, B, and C) instead of the standard two, which significantly changes strategy, rotations, and team composition.

  1. Origins and Lore
    2.1 Geographic Setting

Haven is set in a remote monastery in Bhutan, nestled in the Himalayas. The environment blends:

Traditional architecture (temples, courtyards)
Natural terrain (mountains, open skies)
Modern Kingdom tech (radianite-powered elements)
2.2 Lore Significance

Haven is tied to:

Radianite experimentation
Conflict between attackers and defenders over control of the site
Spiritual vs technological themes (monastery vs radianite)

Key implications:

The site was likely repurposed for radianite storage or research
The attackers aim to plant the spike to extract or destroy radianite

  1. Map Layout Basics

Haven consists of:

3 Sites: A, B, C
Multiple long lanes and connectors
High rotation complexity
3.1 Site Breakdown
A Site
Entry points: A Long, A Short
Defender advantage: Elevated positions and tight choke points
B Site
Small, central, hardest to hold alone
Often used for quick executes or fakes
C Site
Entry points: C Long, Garage
Long sightlines favor Operators/snipers

  1. Core Gameplay Concepts
    4.1 Attack Strategy
    Default Play
    Spread across all 3 lanes
    Gather info before committing
    Site Execution
    Use utility to isolate defenders
    Typical patterns:
    A Split (Long + Short)
    C Split (Long + Garage)
    Fast B Rush
    Rotation Pressure

Because there are 3 sites:

Force defenders to over-rotate
Fake one site, hit another
4.2 Defense Strategy
Key Principle: Map Control > Site Control

You cannot stack all 3 sites effectively.

Common Setup
2 A
1 Mid (B/Garage)
2 C
Rotations
Fast rotations are critical
Listening for sound cues is essential

  1. Key Areas and Callouts
    A Site
    A Long
    A Short
    Heaven
    Hell
    Mid / B
    Mid Window
    B Site
    Connector
    C Site
    C Long
    Garage
    Platform
  2. Agent Selection Tips
    Strong Agents on Haven
    Sova – great for scouting large map
    Cypher/Killjoy – trap multiple entry points
    Omen/Brimstone – smokes for wide coverage
    Jett – mobility for long sightlines
  3. Advanced Strategies
    7.1 Fake Executions
    Show presence at A
    Rotate silently to C
    7.2 Garage Control
    Critical for mid dominance
    Losing Garage = losing map control
    7.3 Ult Economy
    Use ultimates to secure smaller sites (like B)
    Retakes often require coordination + ults
  4. Common Mistakes
    Overcommitting to one site early
    Ignoring mid control
    Slow rotations on defense
    Not using utility before peeking long angles
  5. Beginner Tips
    Stick with teammates (don’t solo roam too much)
    Learn sound cues
    Practice crosshair placement for long angles
    Use minimap constantly
  6. If You Want the Full “500-Page Style” Version

I can expand this into a much deeper multi-part guide with:

Pro-level strategies
Lineups (Sova, Viper, etc.)
Round-by-round tactics
Role-specific playbooks
Diagrams and breakdowns

Just tell me:
👉 “Continue” or which section you want expanded (e.g., “advanced tactics” or “agent guides”)

posted 10 hours ago

Is nothing insane?

protocols
floods
[insert player]
movement

posted 10 hours ago

detained.

posted 10 hours ago

-yay
-icy
+bao

posted 11 hours ago

Franchise player and part of the Riot agreement is interactions with the community. Asuna probably checks that box. You lose Asuna you probably lose partnership incentives.

posted 18 hours ago

They're playing EG. They're getting this W and that should be illegal.

posted 19 hours ago

I doubt it, they made me famous. Shoutouts to Mimi, Yinsu and the fam at Riot's NA Esports Tiktok <3

posted 1 day ago

Legitimately could improve VCT by removing any sort of analysis of the games.

-no knowledge about angles and how they impact plays
-hyper focus on agents
-middle of the road perspectives every time
-buzz words
-nothing is actually said

posted 1 day ago

Reduxx belongs in Tier 1. But he's going to be a middle of the pack player for a very long time. Basically the Braxton "swag" Pierce of Valorant

posted 1 day ago

flair checks out and respect it

posted 1 day ago

Rob has a very dated perspective on esports. Boomers seem to always think young upstarts are the future. We've got a laundry list of "promising young players" in esports that didn't work out.

I feel bad for him and the amount he has invested and will continue to lose. Just surrounded by confident people who believe this time it will be different.

posted 1 day ago

never been done before.

posted 1 day ago

fair

posted 2 days ago

This is a straight up quote from Vodfathers..

posted 2 days ago

Chet "ImAPet" Singh. Doesn't get better.

posted 2 days ago

Do you think there's not a single person at Riot who hasn't thought up the cheater angle?

posted 2 days ago

How could people who know what goes on behind the scenes not pick up such a successful coach? So weird, don't they watch his YouTubes? He tells you how successful he has been... is no one watching?

posted 3 days ago

RIP cronyism. I hope you enjoyed the paychecks.

posted 3 days ago

Imagine paying a coach to prep their team Zikz, Anderzz, Elevated and mCE all doing super well right now, right? right??????? ... awkward.

posted 5 days ago

Team pays for a coach btw.

posted 5 days ago

If I were an org, I would steal the FunHaver tournament or mimic it.
-Gives opportunity to interact with upcoming talent
-Steals t2 competitive scene from other orgs
-Keeps a close eye on agent comps and new strategies
-Gives potential to bring to LAN and open the door for shared revenue between my sponsorships and riot

But that would require people do some work and not just exist and party.

posted 6 days ago

thank god I've fallen off

posted 1 week ago

find icebox

posted 1 week ago

You're very poetic with your words. I worry about the contents of your hard drives. Especially the ones not connected to your computer.

posted 1 week ago

Can you switch to another account when you're meme'ing? I stopped at "milflover92"

posted 1 week ago

Can't take credit for that one my guy... Rib.gg gets the credit for that. But you keep thinking you got me...

https://imgur.com/a/bGanAOy

posted 1 week ago

http://youtube.com/watch?v=XsYYnSONy5Q

Does TMV know what bad positioning is? I'm very confused about his analysis.

I feel like there is a whole body of knowledge that is lost on the current gen of analyst. Everything is blamed on the agent?

I use a bad ult on heaven, that temporarily stuns someone who is behind cover, and it's the agent's fault? Not the player?

I throw utility, run away from it or don't throw it in an optimal spot, agents fault?

The bar for good analysis is an inch off the ground.

posted 1 week ago

-4 and they'd be better.

posted 1 week ago

hs% is a misleading indicator because it is dependent on weapon and distance from enemy.

In your pistol round, depending on what gun you're using, you might need more than one bullet to eliminate your opponent. Any body shots decrease your overall headshot percentage.

In your save/advantage round (round 2), depending on your weapon, you are again likely hitting more than one shot to eliminate your opponent. Also depending on your weapon, the damage values change on distance so given the typical load out for a round 2 purchase, your headshot percentage is likely to go down.

In your buy rounds, if you're a phantom or vandal player, depending on distance, you might be forced to use multiple bullets to eliminate an opponent.

If you're looking to have the highest headshot percentage, you'll need to control the variables of gun purchase and distance. You'll also need to make sure you're not spraying during any engagements.

All that to say, it's fun to point to hs % as a skill indicator, but in practice, there are too many variables to account for variance.

posted 2 weeks ago

educate yourself and google it.

posted 2 weeks ago

downvote proves my point... lol.

posted 2 weeks ago

Plat Chat isn't an ironic name for the podcast. Their takes are specifically mid and are not supposed to be taken seriously. Plat Chat originated in Overwatch and it was the Valorant community that confuses their expertise because they are casters. They call this the familiarity effect and authority through visibility.

Familiarity Effect: The more people are exposed to someone or something, the more positively they view it, regardless of actual quality.

Authority through Visibility: Repeated presence or confidence makes someone seem more credible, even if nothing substantive has changed.

All voices that could point this out have been washed from the scene.

posted 2 weeks ago

all the love for that bee.

posted 2 weeks ago

Fall of Rome my friend.

posted 3 weeks ago

Popular Valorant coach fills his coaching staff with his friends. Players are like wtf, nepotism. Players get the org to kick out the coach. New GM comes in and kicks out the players. New coaches and players are not any better and end up out of the league.

posted 3 weeks ago

Disappeared when new tracker.gg feature showed up... real ones know.

posted 3 weeks ago
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