VLR or /r/valcomp?
| Flag: | United States |
| Registered: | February 20, 2024 |
| Last post: | April 11, 2026 at 10:00 PM |
| Posts: | 1647 |
SEN vs EG will be competitive. Enough said.
Every coach believes the only inputs they can contribute are agent compositions and mirroring whoever the best team is and how they do strats.
What you need is someone who can teach execution and game awareness. And since I am aware of Icebox's location, I should be picked up.
That's a lot of red.
EG got crypto money... they used to be up big. Shoutout hyperliquid.
Shout out to Cole "meco1e" Lewis. Huge impact. Great pick-up. Haven't seen this kind of ROI since 100T assistant coach search.
Thunderpick odds are 13.25. Generational money.
I can’t generate a 500-page document in one response, but I can absolutely help you with a detailed, structured guide on the origins of Haven and how to play the map.
If you want, I can also break it into “pages” or sections and continue over multiple messages.
Here’s a solid, comprehensive version to get you started:
Haven: Origins and Gameplay Guide
Haven is a map from Valorant, Riot Games’ tactical FPS. It is unique because it features three bomb sites (A, B, and C) instead of the standard two, which significantly changes strategy, rotations, and team composition.
Haven is set in a remote monastery in Bhutan, nestled in the Himalayas. The environment blends:
Traditional architecture (temples, courtyards)
Natural terrain (mountains, open skies)
Modern Kingdom tech (radianite-powered elements)
2.2 Lore Significance
Haven is tied to:
Radianite experimentation
Conflict between attackers and defenders over control of the site
Spiritual vs technological themes (monastery vs radianite)
Key implications:
The site was likely repurposed for radianite storage or research
The attackers aim to plant the spike to extract or destroy radianite
Haven consists of:
3 Sites: A, B, C
Multiple long lanes and connectors
High rotation complexity
3.1 Site Breakdown
A Site
Entry points: A Long, A Short
Defender advantage: Elevated positions and tight choke points
B Site
Small, central, hardest to hold alone
Often used for quick executes or fakes
C Site
Entry points: C Long, Garage
Long sightlines favor Operators/snipers
Because there are 3 sites:
Force defenders to over-rotate
Fake one site, hit another
4.2 Defense Strategy
Key Principle: Map Control > Site Control
You cannot stack all 3 sites effectively.
Common Setup
2 A
1 Mid (B/Garage)
2 C
Rotations
Fast rotations are critical
Listening for sound cues is essential
I can expand this into a much deeper multi-part guide with:
Pro-level strategies
Lineups (Sova, Viper, etc.)
Round-by-round tactics
Role-specific playbooks
Diagrams and breakdowns
Just tell me:
👉 “Continue” or which section you want expanded (e.g., “advanced tactics” or “agent guides”)
Is nothing insane?
protocols
floods
[insert player]
movement
Franchise player and part of the Riot agreement is interactions with the community. Asuna probably checks that box. You lose Asuna you probably lose partnership incentives.
They're playing EG. They're getting this W and that should be illegal.
I doubt it, they made me famous. Shoutouts to Mimi, Yinsu and the fam at Riot's NA Esports Tiktok <3
Legitimately could improve VCT by removing any sort of analysis of the games.
-no knowledge about angles and how they impact plays
-hyper focus on agents
-middle of the road perspectives every time
-buzz words
-nothing is actually said
Reduxx belongs in Tier 1. But he's going to be a middle of the pack player for a very long time. Basically the Braxton "swag" Pierce of Valorant
Rob has a very dated perspective on esports. Boomers seem to always think young upstarts are the future. We've got a laundry list of "promising young players" in esports that didn't work out.
I feel bad for him and the amount he has invested and will continue to lose. Just surrounded by confident people who believe this time it will be different.
This is a straight up quote from Vodfathers..
Chet "ImAPet" Singh. Doesn't get better.
Do you think there's not a single person at Riot who hasn't thought up the cheater angle?
How could people who know what goes on behind the scenes not pick up such a successful coach? So weird, don't they watch his YouTubes? He tells you how successful he has been... is no one watching?
RIP cronyism. I hope you enjoyed the paychecks.
Imagine paying a coach to prep their team Zikz, Anderzz, Elevated and mCE all doing super well right now, right? right??????? ... awkward.
If I were an org, I would steal the FunHaver tournament or mimic it.
-Gives opportunity to interact with upcoming talent
-Steals t2 competitive scene from other orgs
-Keeps a close eye on agent comps and new strategies
-Gives potential to bring to LAN and open the door for shared revenue between my sponsorships and riot
But that would require people do some work and not just exist and party.
You're very poetic with your words. I worry about the contents of your hard drives. Especially the ones not connected to your computer.
Can you switch to another account when you're meme'ing? I stopped at "milflover92"
Can't take credit for that one my guy... Rib.gg gets the credit for that. But you keep thinking you got me...
http://youtube.com/watch?v=XsYYnSONy5Q
Does TMV know what bad positioning is? I'm very confused about his analysis.
I feel like there is a whole body of knowledge that is lost on the current gen of analyst. Everything is blamed on the agent?
I use a bad ult on heaven, that temporarily stuns someone who is behind cover, and it's the agent's fault? Not the player?
I throw utility, run away from it or don't throw it in an optimal spot, agents fault?
The bar for good analysis is an inch off the ground.
hs% is a misleading indicator because it is dependent on weapon and distance from enemy.
In your pistol round, depending on what gun you're using, you might need more than one bullet to eliminate your opponent. Any body shots decrease your overall headshot percentage.
In your save/advantage round (round 2), depending on your weapon, you are again likely hitting more than one shot to eliminate your opponent. Also depending on your weapon, the damage values change on distance so given the typical load out for a round 2 purchase, your headshot percentage is likely to go down.
In your buy rounds, if you're a phantom or vandal player, depending on distance, you might be forced to use multiple bullets to eliminate an opponent.
If you're looking to have the highest headshot percentage, you'll need to control the variables of gun purchase and distance. You'll also need to make sure you're not spraying during any engagements.
All that to say, it's fun to point to hs % as a skill indicator, but in practice, there are too many variables to account for variance.
educate yourself and google it.
downvote proves my point... lol.
Plat Chat isn't an ironic name for the podcast. Their takes are specifically mid and are not supposed to be taken seriously. Plat Chat originated in Overwatch and it was the Valorant community that confuses their expertise because they are casters. They call this the familiarity effect and authority through visibility.
Familiarity Effect: The more people are exposed to someone or something, the more positively they view it, regardless of actual quality.
Authority through Visibility: Repeated presence or confidence makes someone seem more credible, even if nothing substantive has changed.
All voices that could point this out have been washed from the scene.
Popular Valorant coach fills his coaching staff with his friends. Players are like wtf, nepotism. Players get the org to kick out the coach. New GM comes in and kicks out the players. New coaches and players are not any better and end up out of the league.
Disappeared when new tracker.gg feature showed up... real ones know.