You tell em
| Flag: | United States |
| Registered: | February 20, 2024 |
| Last post: | May 11, 2026 at 7:32 PM |
| Posts: | 1797 |
Even if it's not a throw for crypto. Just the idea it could be is gross. Ban GAMBA.
Trainwreck is trying to capitalize off the status. GamerDoc isn't my favorite person but this is justified.
Gatekeeping in Tier 1. People want to see the walls come down. 2027 is going to kill ALOT of careers.
Nostalgia is the Valorant community’s favorite drug.
Manufacturing and distributing is illegal. It's more like selling drugs not using.
It’s definitely common. I’ve heard from multiple VCT coaches that this is often how players are selected.
The problem is that stats without context aren’t a reliable way to evaluate talent. In a game like Valorant, a lot of variables influence performance and winning alone doesn’t tell the full story.
At the same time, online performance doesn’t always translate. It’s much easier to play well in a familiar env where you’ve spent thousands of hours. That’s why you can’t assume a strong Tier 2 player will perform the same on LAN at a VCT event.
On top of that, Tier 2 players joining Tier 1 teams are stepping into established systems. They won’t always get the conditions they’re used to and they’re now competing alongside players who are fighting to keep their spot at the highest level.
What’s frustrating is the constant assumption that success is predictable. We still don’t fully understand what makes a player succeed at the top level. “Next up” players often fail and the development pipeline isn’t strong enough. Teams seem to rely too heavily on surface-level metrics, as if scouting is as simple as picking top performers off a stats page.
It’s not a compelling system, especially given how little time the scene may have left at its current level of popularity. Many VCT players are streaming to less than 300 viewers which says a lot about the ecosystem overall.
Weirdbait.
Are we saying having high stats in Challenger equates to doing well in tier 1? Cloud9 has some questions for you... Online vs. LAN, there's a difference. It's why Babybay is employed.
You are aware that stat padding occurs on this site by participating in MrFunhaver tournies right? Actually curious, no ragebait.
Fair, but looking at the stats and games certainly didn't help your argument. I double down on my statement.
Recency bias is why we cannot have nice things.
Analytical content only goes as far as what a team picks at agent select. We just get variations of "This player is really good on this agent" and then there's some middle of the road statements made.
Someone correct me if I'm wrong but there are almost no casters that focus on gunplay and positioning. We get a little rotation commentary but there's no "if-this-then-that" type analysis. It's truly made finding interesting content a 6 year long journey. Everyone sort of just repeats the same buzzwords like it's corporate speak. You can really tell they have no idea how to apply the concepts or explain why they exist in the first place.
https://x.com/m4_vlr/status/2051062562305830953 . Just saying.
Wasn't it funny guys when the owner was like "Ha ha ha nepotism" ... we still laughing Jack?
Day 2: Establishing The Routine
Goals:
Established what the future looks like and the hard work ahead.
Establish what our process will look like and what the players can expect from the system.
Establish feedback loops.
Revisit previous day's conversation about CQB and introduce first applicable concepts.
Start the process.
Riot, stop scaling hidden mmr on factors outside of the actual results to produce "fair" games. You act more like a government than a game publisher. We don't need you to be the arbiter of fairness, the game does that.
Challenges nepotism and cronyism. Eliminates gatekeepers in the scene.
Someday Riot will get to the ultimate goal which is something we had back in the 2000s. A CPL style LAN where people can travel to a location, BYOC or rent one and play in a 128 team tournament.
Large LANs will always be the best esports experience.
AI challenges society on what it means to be good at anything. Being good in a particular thing usually requires many positive experiences over an extended period of time. When LLMs are trained, they mimic this method. A computer can hold as much memory as you provide it. A human has limitations. In the end, what's the point of life if the very nature of our experience is dwarfed by a trained computer?
For the gaming audience, it's akin to cheating. You have not put in the time to be good at the thing. You just acquired it without work.
Not a fan of the timing. This would have been better received as a critique if it came during her time as HC not as she has stepped down from the HC role. This is riding the wave of hate for someone who is having a hard time in a tough role. Very uncool.
Depends on how serious KRU prepared this week.
They're all top tier players at the end of the day. I think right now there are a lot of reasons for them to be down on themselves. Everything is fixable in my book and worth a try. I've got a life full of stories where I was unfixable and it still worked out :)
Going to post my first 30 days for the next 30 days until I get an answer.
Day 1: Rekindle Passion
Goals:
Start moving into a space where players feel like teammates.
Share common goals
Experience individual player lowlights to help build understanding
Establish norms amongst teammates
Show them the journey before we start
EG will be the most prepped team in the league. No surprises. Everything analyzed.
EG give me an interview.