200 posts, he doesn't have time for you
| Flag: | United States |
| Registered: | February 20, 2024 |
| Last post: | May 3, 2026 at 7:52 PM |
| Posts: | 1776 |
https://x.com/m4_vlr/status/2051062562305830953 . Just saying.
Wasn't it funny guys when the owner was like "Ha ha ha nepotism" ... we still laughing Jack?
Day 2: Establishing The Routine
Goals:
Established what the future looks like and the hard work ahead.
Establish what our process will look like and what the players can expect from the system.
Establish feedback loops.
Revisit previous day's conversation about CQB and introduce first applicable concepts.
Start the process.
Riot, stop scaling hidden mmr on factors outside of the actual results to produce "fair" games. You act more like a government than a game publisher. We don't need you to be the arbiter of fairness, the game does that.
Challenges nepotism and cronyism. Eliminates gatekeepers in the scene.
Someday Riot will get to the ultimate goal which is something we had back in the 2000s. A CPL style LAN where people can travel to a location, BYOC or rent one and play in a 128 team tournament.
Large LANs will always be the best esports experience.
AI challenges society on what it means to be good at anything. Being good in a particular thing usually requires many positive experiences over an extended period of time. When LLMs are trained, they mimic this method. A computer can hold as much memory as you provide it. A human has limitations. In the end, what's the point of life if the very nature of our experience is dwarfed by a trained computer?
For the gaming audience, it's akin to cheating. You have not put in the time to be good at the thing. You just acquired it without work.
Not a fan of the timing. This would have been better received as a critique if it came during her time as HC not as she has stepped down from the HC role. This is riding the wave of hate for someone who is having a hard time in a tough role. Very uncool.
Depends on how serious KRU prepared this week.
They're all top tier players at the end of the day. I think right now there are a lot of reasons for them to be down on themselves. Everything is fixable in my book and worth a try. I've got a life full of stories where I was unfixable and it still worked out :)
Going to post my first 30 days for the next 30 days until I get an answer.
Day 1: Rekindle Passion
Goals:
Start moving into a space where players feel like teammates.
Share common goals
Experience individual player lowlights to help build understanding
Establish norms amongst teammates
Show them the journey before we start
EG will be the most prepped team in the league. No surprises. Everything analyzed.
EG give me an interview.
When icebox is back in the rotation next season, we would be prepared with a focus on areas of absolute dominance.
Just sent it. Will report back with full message from their CEO.
EG can be successful in Valorant by focusing on the problems the game presents. Valorant presents CQB problems ("Angle Management" problems) and gives you options through agent abilities and gun mechanics. By understanding the core game mechanics you can maintain advantages that give you the best shot at winning rounds and ultimately, games.
Valorant isn't about vibes. There are positions and angles that give you the best chance to win. Guns in Valorant have advantages in certain conditions. Bullets travel in predictable patterns. Abilities can provide safe pressure to apply to opponents. There is a way to play this game to give yourself the best possible chance to win. To maintain advantages.
To succeed in solving Valorant problems, you need to structure the team in a way that gives players flexibility and allows you to maintain the advantages you fight for in rounds. This requires you to frame how you want to approach the round. Probe to see if your plan would be successful without losing players. Commit to fights as a team. Once you're in the fight, you continue to adjust to changes in the environment and each player understands how to contribute to maintaining the advantage.
If players need to be leveled up, you need to find someone who has grinded the game's mechanics. Someone who has a couple thousand hours of aim training over two decades of playing. Only by understanding the core questions the game asks can you truly find innovation that gives players advantages.
From a planning perspective, you need to track opponent player behavior from other teams to feed into your framing. This does not mean you can predict how teams will play but you can give yourself the best chance to win by understanding their behavior and adapting.
EG needs to take risks. If you look to the community for coaching roles, you're going to get a lot of the same. They will look at the agent compositions of other teams and copy. Even in the best conditions, you are chasing and not leading. You cannot find confidence in chasing.
You cannot see the path to success if you're behind the teams grinding to find innovation. If you're open to a different approach, one based on a system of repeatable patterns rooted in core game mechanics, I would be happy to chat about any position that helps EG return to winning form.
Feel free to meme this but I'm probably sending lol.
Yes or no.
I've composed the email. It's sitting and waiting for me to send.
example esports contract
https://esports.pubgmobile.com/static/doc/ProfessionalGamerAgreementSampleForm.pdf
section 7
How do you determine the effect of the players vs the effect of the coach? Looking at his record, he did not do very well on NAVI.
Also not ragebaiting, actually curious how people determine a good coach vs a good group of players.
He's just pointing out that Glasspad is a fad. And he's not wrong. Hardpads to qck+ to Artisan to Glasspad and bunch of things in between.
20 years of mousepad innovation for no reason :)
thank god for gamba. truly make every game seem like a throw for crypto.
Not your fault. Very difficult to tell the impact of a coach on any team. It's too opaque and everyone who has an opinion is assuming.
First female coach to win a championship across any FPS title. That's legendary. If I'm EG, I'm nuking the whole roster and running it back.
The 100 Thieves assistant coach search was the potential turning point and they whiffed.
Is the trencher era still alive and well? iykyk.
People don't forget. This is going to follow him for the rest of time.
2027.
Incentive corruption is when a system’s rewards and penalties are structured in a way that pushes people to behave in ways that are misaligned with the system’s stated goals. For esports, that's franchising and the partner system. There is no real downside to underperforming as long as you maintain a minimal level of contribution to the ecosystem.
For Teams: Focus is on the relationship with Riot through the partner system. Maintain this relationship and there is no fear of losing status, even into 2027.
For players: Since there is no relegation, there is no incentive to try beyond the status quo. One simply needs to "stay on the team" to continue to exist in VCT. Best way to do that is to be friendly with coaching staff and managers.
https://www.reddit.com/r/cs2/comments/1su9rnr/nadeshot_on_faceit_players_faceit_reminds_me_that/
I hope he didn't see the breeze game.