I think you underestimate the player base. It might be uncomfortable at first but people would adapt rather quickly. It’s kinda like how people have to remember whether an enemy clove died within range of the spike because of the risk of a defuse in a clutch. Also, I think it’s a good thing to raise the skill floor by rewarding players who can anticipate risk and prepare for it accordingly. The game already expects you to do that with Ult cycles and I don’t believe that we should try to reduce complexity for the comfort of the casuals.