no the chemistry with icy looks good rn they should fuck it up
not unless they flop next split or champs
Flag: | Australia |
Registered: | March 5, 2022 |
Last post: | June 2, 2024 at 9:18 AM |
Posts: | 2263 |
no the chemistry with icy looks good rn they should fuck it up
not unless they flop next split or champs
lets fucking go
this is their redemption tourney
g2 ftw
-c0m
+demon1 > smokes
mazino > initiator
kinggg > initiator + viper
trent awakening vs prx trust
ahh yeah but i wouldnt really count that
lock in no group stage and at 5th?
maybe you only get 50 energy on kill but slide takes 20 away?
that may affect neon in a bad way tho
also could make it so that in the ult its still 100 on refresh
yeah those were my favourite changes i made
i think maybe making the slide consume 20 of neons energy could work with the 1 kill slides
also i just wanna see come neon clips in pro play i cant lie that shit would be so entertaining
maybe instead of instantly granting the shield for iso there is a 0.2s delay?
dont know how long the delay should be i think it should be the average time it takes for someone to hit the orb so that they get the shield up at a similar time but they dont have to shoot an orb
thanks for the critisism, i have made changes
for the second yoru change 2 tps will be down and the tp used will depend on which one you are looking at (like a kj mollys)
jett change i want to be able to stick spike with cloudbursts again but i increased the price to balance out the change
yeah its alright im more trying to find what the community think would be almost perfect changes so your critisism was very helpful
i think my favourite changes ive made are the neon ones, i think the slide distance increase will help neon entry more, the wall doesnt need to do as much damage and could even only damage enemies, i just want them to be less likely to run into the wall.
also the slide recharge off of a kill could make some banger clips i cant lie so i actually like it
i removed the gatecrash recharge off of a kill but im gonna keep the 2 deployed at a time idea because i think it would be very intresting and create more plays, i also dont want yorus tp to be like chamber tp or jett dash anyways so i dont think that is much of a problem.
for reyna i made the damage and heal less so people will still shoot it but may hesitate, i also increased the price of the leer to balance it out, also removed a devour as the blinds should make up for that being more of a team ability and removing one of reynas selfish abilities
phoenix i removed the damage changes cause i actually dont think the damage output is bad, i also removed the molly size change and the wall going through walls. i am keeping the heal increase because i feel like phoenix heal should be faster and more
for raze i just wanted to reduce the amount of things her blastpack can do, some of your changes could work. also could just lessen the amount enemies are pushed instead of taking it completely away
yeah the latter option for iso ult so they will just have the status effect duel which will let them know that they are tagged by the iso ult
ive made a few changes based off of what you have said
yeah i took some from his vid cause hes got good ideas yk
hmmm yeah i see what you mean with phoenix
with reyna i wanted to make reyna more of a duelist and that leer buff would help take space as enemies would have to give up the space or take damage giving reyna an advantage in the entry. maybe removing the heal from reyna would work?
phoenix maybe remove the ult change
and the molly size change
im interested in seeing why you think the rest arent good
so i get what changes should be made
i think the reyna and iso ones are a bit iffy but i dont see whats bad abt the others
could you explain?
Don't agree with some changes I've seen so I'm going to make my own
Changes have been made taking into account replies
JETT
Cloudburst:
RAZE
Blast Pack:
Showstopper:
NEON
High Gear:
Fast Lane:
Relay Bolt:
YORU
Gatecrash:
Phoenix
Blaze:
Hothands:
Run it Back:
REYNA
Leer:
Devour/Dismiss:
ISO
Contingency:
Double Tap:
Kill Contract:
i dont mind it
sometimes my gf texts me "i loveee uuuuuuuuu"
main a role, dont fill, it will help you learn how to play in harder situations too
you do not need to dodge
i main smokes so i can play all controllers but i can play senti (kj, cypher, chamber), duelist (jett, yoru), and initiator (skye, gekko, sova)
yeah i trust my girl so its not really a red flag for me but more of a pattern i noticed in my school
yeah i understand what you are saying and agree
ngl i think im just biased bc of situations in my school cause i swear everytime there is a relationship and one of them have a lot of friends of the opposite gender it always ends so badly, i think this would only be more of a red flag in younger ages as i dont think this generation is very loyal.
i actually do have a gf who ik has multiple guy friends and im okay w that bc i trust her and i have quite a bit of female friends of my own
damn ngl all of these dont even seem like red flags to me
an actual red flag: having too much friends of the opposite gender
when a parent drops their child as a baby
yeah just guessing, p sure its gonna be random
i got that g2 bias cause gotta stick w the guard core yk
hmmm
what parts do you not agree with?
im interested in hearing others opinions
ROUND 1
TH 2 - 0 DRG (quick and easy)
FUT 2 - 0 FPX (resistance on 1st map but 2nd map is taken easily)
G2 2 - 1 T1 (really close game, last map OT)
GENG 2 - 1 LEV (aspas goes crazy and lev take first map, lev look more like a team but get diffed by geng in a close map 2, map 3 geng stomps)
TH, FUT, G2, GENG: 1 - 0
DRG, FPX, T1, LEV: 0 - 1
ROUND 2
TH 2 - 1 G2 (G2 have improved but still are not able to win, 2nd and 3rd map are close)
GENG 2 - 0 FUT (an easy game for GENG)
DRG 2 - 1 T1 (T1 takes a close 1st map but DRG make a comeback on the second map denying series win and winning OT, 3rd map DRG stomps)
LEV 2 - 0 FPX (an easy win for LEV, aspas doesnt have to hard carry)
TH, GENG: QUALIFIED
G2, FUT, DRG, LEV: 1-1
T1, FPX: ELIMINATED
ROUND 3
G2 2 - 0 FUT (G2 in their peak performance, absolutely stomps FUT)
LEV 2 - 1 DRG (DRG surprisingly take the first map but aspas goes off to win LEV the next 2)
TH, GENG: QUALIFIED 1st Seeds
G2, LEV: QUALIFIED 2nd Seeds
T1, FPX, FUT, DRG: ELIMINATED
was it not fnatic?
i swear i remember fnatic flair on this guy
yup
so many interesting storylines
can prx finally take a trophy home
can geng avenge their finalist finish
how does china stack up against the other regions
can heretics redeem themselves for madrid
the guard cores international return
etc.
just cause the big teams didnt make it doesnt mean its going to be boring
new matchups and rivalries will be made
there will be upsets and underdogs
old gen vs new gen (prx and fnatic still there)
im guessing they have to be playing t1 and i have to have an igl so i'd go
Duelist: yay
Initiator: Mazin
Sentinel: neth
Controller: Redgar (IGL)
Flex: 2ge
americas group a is 12-3 vs group b (12-4 soon)
pacific group a is 14-8 vs group b
emea group a is 11-7 vs group b
group a just better?
yep those were the other 2 teams i was considering putting in
had a bit of that lev bias come through hahaha
EMEA:
NAVI
TH
FUT
AMERICAS:
NRG
LEV
SEN
PACIFIC:
PRX
GENG
DRX
CHINA:
EDG
TRACE
FPX
Yoru, Fade, Breach, Astra, Harbour
real top 10 for 2024