they're on the redemption arc nothing can stop them now
Flag: | International |
Registered: | September 5, 2021 |
Last post: | April 15, 2025 at 9:46 PM |
Posts: | 5630 |
they're on the redemption arc nothing can stop them now
not being able to capitalize off their openings due to bad teamplay and not super great team compositions
Scream goes +19, with 39 first kills and only 20 first deaths. Extremely impressive stat that just goes to show that he really does frag the fuck out
Mako reigns king over those remaining in the tournament with a ridiculous +15 from 27 first kills and 15 first deaths playing in the controller role of all places.
Nivera is +14 with 31 first kills and just 17 first deaths. Perhaps it runs through their blood to be insane in the entry.
Laz is paving Zeta's road to a cinderella run with +13 from 36 first kills and 23 first deaths.
Yay is +9 with the most first kills in the tournament at an impressive 48, with 39 first deaths. He's been essential to Optic's success.
escharts is always off when it's live, but it's usually updated after the match or event.
As much as I want to describe the Hikussy in gory detail, I've unfortunately already been banned once for a similar post.
sadly I think this may be true for Icebox at the least.
with only like 12 hours to analyze their game against Optic I don't think they had the time to really fix the mistakes their comp had, and Zeta did their work to exploit the fuck out them.
playing to slow down DRX is an interesting strategy
I think it will be hard to use well on the attack, though. Chamber KJ doesn't allow for a lot of scaling into sites.
Happened to them on their defense too.
They had some reactions to it, with Rb's wall in a round and stax playing very aggressive in tube, but Zeta really ran the time out and forced rotates - they consistently pushed players in through mid late into the round and got massive advantages off that. Although, it did seem to bite them in the ass as they sometimes didn't bleed enough of DRX's util to execute into the site at all and lost rounds as a result.
This map for me, was won by Zeta's great preparation and read of DRX's composition and plans.
Chamber is really good in general imo
Their prep was super good this time. Maybe it's also because DRX just recently lost a map on Icebox, while Zeta haven't played it since the group stage.
DRX definitely didn't have a lot of time to fix their mistakes - their postplants are being exploited hard by Zeta on the retake by denying information and forcing them to reagress for site control, and also conditioning them to commit a player to watch the flank.
I disagree with that, they were pretty flexible on the other maps against other teams.
It's just Icebox that seems to be a thorn in their side
Their sentinel-less comp leaves them super open to these late lurks
Marved was doing it all the time in their game vs DRX too.
SPAM `//, TO HELP '//,ETADIVISION
inb4 G2 lower bracket run
Japan would be a very interesting location
South Korea would be unsurprising but it's never a bad place to hold an esports event.
Singapore would also be fun.
I felt their players started playing a little sloppier than they usually do towards the end of both maps. On split, you often see Buzz or Stax taking fights on the retake without their teammates or anybody to trade them, which I've almost never seen in any other DRX game.
That, combined with explosive site hits using Victor's neon seemed to disrupt DRX a lot and make it difficult for them to do what they planned to do.
Zeta had solid trades and teamplay in general - a ton of small set-plays (Nade + Breach explosion + Astra suck in tower) that did great work with on-the-spot tactics too. (KJ ult into Astra suck to deny plant, for example)>
Liquid's comp was troll on fracture
Tenn and SugerZ3ro are beasts
for PRX, teams who cannot confidently deny them map control or retake the space their duelists will definitely take, will be a good matchup. I think Zeta and G2 could be good matchups.
teams who can do so, namely DRX and OPTIC will be bad matchups. Although, the way Optic hold map control is mostly off the back of Yay's op, so it does depend on his performance on the day.
LOUD is a 50/50 in my head because I feel like they're more than ready to play "jail valorant" at any point themselves, too - it won't be surprising to them.
www.vlr.gg
just in case you forgot
defense sided and attack sided is all general stuff
in a team vs team scenario it depends more on what the players are feeling and their prep rather than the general trend of the map.
Can someone concretely explain why exceptional players will simply not exist in Valorant?
I've yet to see a solid argument. What exactly makes CS gunplay THAT much more skilled than Valorant? little differences don't cut it.
I'll still die on the hill that on a team-level, Valorant provides more than enough to allow better teams to stay dominant - just that such a team hasn't shown up yet due to the freshness of the esport.
based and true
this is false in almost every Asian country
same argument, different genre
give it a few years
Zywoo was 14 years old two years into the lifespan of CSGO
unless I'm missing something, he wasn't winning or participating in any majors then.
keep adding and rotating out maps imo
I hope the agent pool doesn't ever exceed like 40.
Valorant has been around for two years.
CS in some form or the other has been around for decades, and CSGO has been around for a nearly decade itself now.
s1mple wasn't a thing 2 years into the lifespan of CSGO.
this whole argument just feels like the whole CSGO vs CS 1.6 thing again.
the mechanical skill ceiling alone is irrelevant in a game whose philosophy from the very start of development was to encourage, or even almost force, teamplay .
Either way, how much higher is the skill ceiling in CS? Headboxes are slightly smaller, players move slightly faster, and the guns are deterministic. Is that really so much more than Valorant's mechanics to the point where the difference between the two's ceilings is so far apart? I'd rate it at 50% higher max. That's not enough to convince me that a s1mple of Valorant is "impossible".
(not to mention the fact that the angle diversity in Valorant is much greater due to movement abilities, and the fact that ability usage in itself is an extra mechanic)
wait till vlr finds out strategical skill is a thing