more like alfa as alfa actually played t1 at 16 didnt he?
Flag: | United Kingdom |
Registered: | September 11, 2023 |
Last post: | June 28, 2025 at 2:50 PM |
Posts: | 1038 |
more like alfa as alfa actually played t1 at 16 didnt he?
pancada
primmie
miniboo
ange1
ardiis
gov
tuyz
dont care
cauanzin
derke
victor
tenz
derrek
alfa
monyet
hiro
atakaptan
boo
f1tinho
mistic
crahies
woot has better raw aim and can aim on util characters which primmie is yet to prove. woot is better
im taking woot still hes got the best raw aim ive seen even on characters u need to use util on, this primmie kid just uses clove and jett in ranked you can just focus on ur aim in these roles.
bro wants to see y0y on his screen at all times
pretty sure we need to win against fnatic and some other outcomes regarding other teams happen as well
c9 clear easily lol
he does not go positive almost every series. hes the worst on the team but he has some really good moments and will just get better with time
cheers just invented the cure to cancer with this information
yeah its a shame hes been amazing to watch ever since he joined c9 one of my favs
at least cn0d b0tvi qualified for all events last year
how does keiko have 0.94 rating on map 2 vlr fix ur rating
if only we could play like this 2 weeks ago
idk but i found a 3070 for 200 pounds and im here just to flex that
mums life if we dropped enzo for patitek we would comfortably make playoffs everytime
jamppi is the only person in the game to be able to pull this shit off LOL
respect his irl name as well sounds like an egyptian pharoh from finland with greek and italian culture coldest name in vct
dont watch pacific unfortunately not worth my time
ive watched this game since beta LOL astell was clearly not better than ze1sh
never heard of him, looked him up and tried to remember him but still couldn't. wouldn't beat ze1sh
obviously ze1sh from karmine corp he was a pro player last year and consistent radiant
people saying zellsis is just a vibes merchant/better fit are seriously underestimating zellsis' ability as a player. hes the 5th best player this split for a reason hes unbelievably good people just joke about him
bro came back better than tenz
sachy is getting active.
boaster is miles better than the others mentioned here
yes thats why he just got 4 kills on a sentinel character
hope so they are my favorite team in americas atm and have such big potential
people called this iteration of nrg better than the superteam at the start of the year becasue they have an igl, now people make excuses saying the coach and team are all dogshit lmao just call fns carried by marved and yay lol
they beat heretics twice before and yes got rolled on the final time which matters the most but they are capable and probably got tired out. more experience just means they will be able to perform at a higher level for longer which is also heretics' problem so both teams should get better with time
nrg are not winning bind lol especially with this fns guy dropping 4
3rd place in the most recent masters is not a top team?
why though he isnt bad and they did well in shaghai, more experience and qualifying for more tournaments will just keep making them better
his comps are terrible, put ardiis on shitty agents last year and now comes out with this? what a joke of a coach LOL ch0t
In C++ and similar languages, you often use increment operators (++) within for loops. The choice between pre-increment (++i) and post-increment (i++) can impact performance and behavior, depending on the context.
Pre-increment (++i)
Operation: Increments the value of i before it is used in the expression.
Usage in a for loop:
cpp
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for (int i = 0; i < n; ++i) {
// loop body
}
Performance: Generally more efficient, especially for complex data types (e.g., iterators, custom objects). This is because it increments the value and returns it, avoiding the creation of a temporary copy.
Post-increment (i++)
Operation: Uses the current value of i in the expression and then increments it.
Usage in a for loop:
cpp
Copy code
for (int i = 0; i < n; i++) {
// loop body
}
Performance: Can be slightly less efficient for complex data types because it involves creating a temporary copy of the original value before incrementing.
Difference in Behavior
For fundamental data types like int, float, etc., both ++i and i++ behave similarly within the context of a for loop and have no noticeable performance difference. However, for more complex data types, such as iterators or custom objects, ++i is preferred because it avoids the overhead of copying the original value.
Example with Fundamental Data Type
cpp
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for (int i = 0; i < 10; ++i) {
std::cout << i << " ";
}
for (int i = 0; i < 10; i++) {
std::cout << i << " ";
}
Both loops will produce the same output: 0 1 2 3 4 5 6 7 8 9
Example with Complex Data Type (e.g., Iterators)
cpp
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std::vector<int> vec = {1, 2, 3, 4, 5};
for (auto it = vec.begin(); it != vec.end(); ++it) {
std::cout << *it << " ";
}
for (auto it = vec.begin(); it != vec.end(); it++) {
std::cout << *it << " ";
}
While both loops will produce the same output (1 2 3 4 5), the pre-increment version (++it) is generally preferred for iterators to avoid the additional overhead of creating a temporary iterator copy.
Best Practice
Use ++i (pre-increment) in general: It is a good habit, as it can prevent potential inefficiencies and issues with more complex types.
Use i++ (post-increment) when the semantics of the loop require using the value before incrementing: This is less common in typical loop constructs but can be necessary in certain scenarios where the value needs to be used before being incremented.
In summary, while both pre-increment and post-increment work the same for basic data types in a for loop, pre-increment (++i) is typically more efficient and is considered a better practice, especially for iterators and user-defined type.