手表 Chinese VALORANT 你会喜欢它
Flag: | Canada |
Registered: | June 3, 2022 |
Last post: | September 16, 2024 at 3:44 PM |
Posts: | 5496 |
ZmjjKK >>>> TenZ 决斗者
统计上 ZmjjKK 更好的 Jett! (ZmjjKK 288.7 ACS > TenZ 267.9 ACS)
EDG Nobody >>> ShaHZaM “Initiator”
(EDG Nobody 215.4 ACS > ShaHZaM 199.8)
相信我的话, 其他 EDG 球员更好
SEN和EDG都赢了Last Chance Qualifier…
EDG 3-0 SEN 在冠军 (⌐▨_▨)
EDG粉丝崛起!
Daniveus -6969696969 社会信用!!
cNed 浪费人才 Acend…
cNed 最大 火力不过 … 🤡 Nbs 太愚蠢了,无法使用它
What do y’all think it’ll be? Personally want a Katana. Karambit is unlikely because they aren’t inclined to repeat a skin design
Edit: title should be Champions Melee Skin Speculations
I’ve never typed that…But ok
IIRC “KKKKK” is laughing right? Why are you laughing that he is German???
This you?
https://www.vlr.gg/126722/kr-esports-vs-cheat-stars
YOURE GERMAN DUDE KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Frr
90% KAST pog
Jett can move faster in ult like Neon, right? So why doesn’t her ult expire after a while if she doesn’t get a kill?
Have a lot of free time currently. Didn’t feel like playing any games, so I did this I guess..
Uh..the data says that he was 29/31/21 that day so he has a lower rating. Feel free to check out Willminder’s twitter.
Hello, here are some statistics for each day of the 2022 North American VALORANT Champions Last Chance Qualifier. I plan to update at the end of each Match Day.
MVP statistics provided by Willminder.
Agent pickrate statistics provided by VLR.gg.
Have suggestions or feedback? Please let me know.
Day 1
Games Played: 6 (Max: 6)
Maps Played: 3 (Icebox, Breeze, Ascent)
Won By ≤ 3 Rounds: 100%
Overtime Achieved %: 66%
MVP: FaZe supamen
K/D/A: 87/54/34
ACS: 284
KAST: 81%
HS%: 36%
Day 2
Games Played: 5 (Max: 6)
Maps Played: 4 (Fracture, Bind, Icebox, Ascent)
Won By ≤ 3 Rounds: 80%
Overtime Achieved %: 20%
MVP: C9 vanity
K/D/A: 47/34/36
ACS: 264
KAST: 87%
HS%: 15%
Day 3
Games Played: 4 (Max: 6)
Maps Played: 3 (Fracture, Ascent, Breeze)
Won By ≤ 3 Rounds: 50%
Overtime Achieved %: 25%
MVP: C9 vanity
K/D/A: 39/32/16
ACS: 238
KAST: 76%
HS%: 12%
Day 4
Games Played: 5 (Max: 6)
Maps Played: 5 (Haven, Ascent, Breeze, Bind, Icebox)
Won By ≤ 3 Rounds: 20%
Overtime Achieved %: 20%
MVP: FaZe BABYBAY
K/D/A: 69/43/6
ACS: 312
KAST: 74%
HS%: 24%
Overall Statistics
Games Played: 20
Won By ≤ 3 Rounds: 65%
Overtime Achieved: 35%
Maps Played Ranking
ATK RND WIN%: 49%
DEF RND WIN% 51%
Agent Pickrates
Most Picked Agents: Chamber, KAY/O, Fade, Viper, Sova
DUELISTS
CONTROLLERS
SENTINELS
INITIATORS
Peak Viewership: 623,475 (Sentinels vs The Guard)
What the fuck is a Zowie Power Up round and why is it appearing as a card in the buy phase
new question: why hasn't T1 competed since the trade
NGL Riot is trying to do every fucking thing they can to keep Sentinels relevant. Regardless of performance they bring in a shitload of viewership
yeah honestly so far this year, giving two slots to NA at Masters has, unfortunately, not turned out well for one of the teams each time.
SEN vs TGRD: 13-15, 10-13, 15-13
FaZe vs EG: 11-13, 15-13, 19-17
NRG vs 100T: 13-11, 7-13 (ok outlier), 11-13
and the first SR vs C9 game is shaping up to be around this kind of margin
edit: C9 13-10
im curious to see if EDG can pull a win against Ons2
idk I feel like it would be great on eco rounds.
Hmm idk I made one myself. See message edited. Thoughts?
what about one that restores shield? thoughts?
Concept
ENERGIZE // 1 CHARGE // 300 CREDS
EQUIP a shield obelisk. HOLD FIRE to channel, restoring the shield of allies in range and line of sight. Can be reused until obelisk is depleted. [Agent Name] cannot restore their own shield.
POINT BREAK // 2 CHARGES // 150 CREDS //EFFECT: 8s //PASSIVE EFFECT: 5s
INSTANTLY toss a tracer beacon in front of [Agent Name]. Upon landing, the tracer beacon will create a field that grants players Tracer Rounds and double wall penetration.
SIGNATURE ABILITY (recharge 20s)
AMPLIFY // 1 CHARGE // FREE
LEFT-CLICK to throw an Amplifier. Upon hitting the ground, the Amplifier will increase the sound of enemy footsteps caught in the radius by 50% for 5 seconds.
ULTIMATE (points 8)
RESTORATION // EFFECT: 15s
INSTANTLY restore basic utility to all teammates for 15 seconds. Teammates can use abilities during this period. After ultimate duration ends, teammate utility will be returned to charge levels at beginning of round. If they have used utility purchased during the Buy Phase during [Agent Name]'s ultimate, it will not restore.
Reply if you don't know what this is about.
FACTS, they are the most dominant team in South America right now