almimalmimalmimalmimalmimalmimalmim
Flag: | Turkey |
Registered: | August 12, 2021 |
Last post: | August 4, 2023 at 2:50 AM |
Posts: | 4674 |
who cares Leorge is Leorge
ZmjjKK Clears
STATS
ZmjjKK https://www.vlr.gg/player/3520/zmjjkk
Derke https://www.vlr.gg/player/5022/derke
f0rsakeN https://www.vlr.gg/player/9801/f0rsaken
ACS STATS (CHAMBER)
ZmjjKK - 300 ACS (thats the most craziet insaniest thing ive seen ever)
Derke - 259 ACS
f0rsakeN - 263 ACS
VCT STATS (90d)
ZmjjKK -100% winrate (MVP of 95% of the matches)
Derke - 80% winrate (MVP of 70% of the matches)
f0rsakeN -90% winrate (MVP of 93% of the matches)
can you take your time to appreciate how insane ZmjjKK is? without a doubt the most talented player to ever touch the game, ever
I'll try to explain briefly why I think he is the best player in the world
Despite his insane aim and movement
The best way to know if a player is a good sentinel is CHAMBER. There is a BIG difference between a good sentinel and a cypher abuser
If he is a good sentinel, he needs to be good with chamber.
derke? not good with chamber
tenz? not good with chamber
f0rsaken? not good with chamber
cned? not good with chamber
meteor? not good with chamber
ardiis? not good with chamber
jamppi? not good with chamber
Thats why I think he is undoubtely the best player in the world. If RIOT by any means decides to nerf chamber and shift the meta we prolly not gonna even hear names like f0rsaken and tenz again :>
He is not killing 40+ per map because when he joined EDG he was forced to play a different role because heat is already a main jett... and lets be honest, every single sentinel nowadays gets 20+ kills per map because team and setups are basically built around you (even mid skrossi managed to get +23 kills with it https://www.vlr.gg/105267/enigma-gaming-vs-global-esports-skyesports-champions-series-gf)
send it to me i wanna see those ads
haaland is backoxy's alt probably
i can send a turkish stream if u like
viking guy is just better than the ninja turtle 😃
i wanted boaster to win his first trophy.
-shao
he just wanted boaster to get his first trophy
napoli, kvaratskhelia is going to be the mvp of the tournament 🙏
id let cyberpunk to burn my pc to see panam
nothing bro steam just got more expensive in Turkey
Reyna rework idea.
Hello all, sorry for this essay but i want to explain my reasoning in depth!
Currently, Reyna is in a weird spot, and she has been for her entire existence. She remains one of the highest presence agents in ranked (at all elos), while being one of the lowest presence agents in pro play. This leaves Riot checkmated; they cannot buff her, as she would become a nightmare in ranked, and they cannot nerf her, or she will be even more useless in pro.
So why is this? What causes this problem with Reyna?
Reyna was designed around the idea of her choosing between her Dismiss and Consume after getting a kill. Dismissing denies a trade and can let you gather some info safetly, while Consume heals you and even overheals you, while leaving you in a slightly more vulnerable state. However, this parity leads to two MASSIVE issues:
Reyna is always playing with 1 less ability than everyone else
and
both Consume and Dismiss are either completely useless, or completely broken.
Because Reyna shares an ability slot for both Dismiss and Consume (2 charges) she is left with only 1 other ability resource; her Leer, which means she simply has less utility to use throughout a round than any other agent
and secondly, her Dismiss and especially Consume fight too much for the attention.
In ranked, Consume is disgustingly annoying to play against, as tags and extended teamplay in a round feel completely unrewarding. But because of the more chaos and less teamwork in ranked, trades are much less common than in pro play, which makes Dismiss extremely underwhelming in a lot of scenarios (especially in lower elos). In contrast, pro play sees almost every peek and every fight traded and fought, which makes Dismiss an invaluable ability in the kit, but leaving Consume as almost a "dead ability" (at least against good teams xd)
Basically, Consume strong in ranked, Dismiss weak in ranked. Consume weak in pro, Dismiss strong in pro.
So how does this get fixed? with this rework idea i went with the following aims:
Fix the ability draught in Reyna's kit by adding a new ability
Increase Dismiss' strength in ranked AND pro, while removing Consume
Retain Reyna's identity: the 1v9 killing machine.
Leer - no changes
Dismiss
increased duration of invulnerabilty by 1.5 seconds (allows for longer repositioning or more aggressive info gathering)
now heals 30 health on use (DOES NOT OVERHEAL)
Consume - removed
Replaced with new ability:
Reyna instantly creates a smoke on her position. which grows out from the size of a Jett smoke to an Omen smoke
lasts 7 seconds
can be cast during dismiss
(1 charge)
This ability gives Reyna some extra threat and survivability, while also upping her utility in a team based setting. (this is intended to give Reyna some cover to work with in clutch/multifrag situations)
Empress
Upon getting 1 kill with Empress, the ult will last the entire round, otherwise it is still a 30s duration)
Now always heals 150 per kill (still overheals)
what do you think? would this fix Reyna's issues or make more? is this cool or nah? Any Reyna mains in the chat?
mine is the boys, i'd say edgerunners if i havent watched the boys
hades is really good, i played Hades for hours then my save deleted and didnt want to play it anymore
e izle akşam 2 valencia 2 batshuayi
i want freiburg to win too
freiburg 0-2 juventus
feyenord 1-1 shaktar
real betis 0-4 man u
fenerbahce 4-1 sevilla
leverkusen 2-0 ferencváros
real sociedad 2-0 roma
union saint 0-0 union berlin
arsenal 1-0 sporting