TS_ChedZ
Flag: Australia
Registered: April 10, 2022
Last post: August 24, 2024 at 8:49 AM
Posts: 4168
1 •• 49 50 51 52 53 54 55 •• 80

yes, another one

posted about 2 years ago

idk

posted about 2 years ago

They Should!

posted about 2 years ago

100 ping btw

posted about 2 years ago

I'd say 100%

posted about 2 years ago

LETS GO BABY, I JUST REPLIED TO TWO OF YOUR COMMENTS IN A ROW WOOOOO

posted about 2 years ago

Wrong TS,

Dickstacy's gonna coach diff you, just you wait...

posted about 2 years ago

aight, i gtg. but don't dis daddy neon again mr 54 kills in a 3 map series. dumbass

posted about 2 years ago

Such a handsome superior daddy man, neon ily

posted about 2 years ago

uwu NEON peg me harder daddy

posted about 2 years ago

YES, we won a 5 duelist comp on Breeze in scrims

posted about 2 years ago

no firepower, get's shit on by aggression if they overstep, but gets crushed by commitment if they sit back and play for info

posted about 2 years ago

Coach ChedZ is about to come out, sorry...

so my team has been practicing on a few different comps for pearl, I thought that we'd either be seeing all raze or no duelist. our team has a comp for both.

RAZE Composition

Raze
Fade
Viper
Breach
Astra

The whole comp is built to play around aftershock and paint shells, with fade's q, breach stun and astra suck you can utility combo into the nade. we also find executing B miles easier than A because our playstyle is to et on site and leave to play for a post-plant off site, we have viper wall and breach stun to close off line of sight from site and when pushing from main and to stun cubby and screens respectively. these set plays are what make this comp so good but the comp is less adaptive, thats why we have this other comp. i know that this comp has no sentinels, that's why we have an explosive playstyle with this comp then leave site to hold for any flanks or rotations. It relies on the enemy team to play into our team.

NO DUELIST COMP

now this one is more "normal".

Chamber
Astra
Viper
Fade
Skye/KayO (depending on enemy team comp)

This one explains itself, a very slow comp with no explosive set-plays, but rather built to gather information for the team where we'll set up an execution. this one does make our B weaker, but with the Kay/O our A is cleaner. Skye flashes are really good for B long and Plaza. after we've started scrimming we've like Neon on the map ALOT so we mad ethis comp to experiment with, I walked through the team a week ago but we haven't played on it at all cos we've had a week break from scrims. here it is, it's very PRX like.

Neon
Yoru
Skye
Chamber
Astra

The players like it ALOT, we have one of the best yoru players in the specific division of OCE val we compete in, we'll see how it works on friday when we have scrims.

Excuse Coach ChedZ coming out, ORDER fan-boy is back!

posted about 2 years ago

I got a 53 game on Jett in beta

posted about 2 years ago

It's not that he's bad, he's just not better than anyone else. he has a place on B lobby though

posted about 2 years ago

it was a joke jimjam

posted about 2 years ago

OH ME, ME, I KNOW THIS!
Coach ChedZ is about to come out, sorry...

so my team has been practicing on a few different comps for pearl, I thought that we'd either be seeing all raze or no duelist. our team has a comp for both.

RAZE Composition

Raze
Fade
Viper
Breach
Astra

The whole comp is built to play around aftershock and paint shells, with fade's q, breach stun and astra suck you can utility combo into the nade. we also find executing B miles easier than A because our playstyle is to et on site and leave to play for a post-plant off site, we have viper wall and breach stun to close off line of sight from site and when pushing from main and to stun cubby and screens respectively. these set plays are what make this comp so good but the comp is less adaptive, thats why we have this other comp. i know that this comp has no sentinels, that's why we have an explosive playstyle with this comp then leave site to hold for any flanks or rotations. It relies on the enemy team to play into our team.

NO DUELIST COMP

now this one is more "normal".

Chamber
Astra
Viper
Fade
Skye/KayO (depending on enemy team comp)

This one explains itself, a very slow comp with no explosive set-plays, but rather built to gather information for the team where we'll set up an execution. this one does make our B weaker, but with the Kay/O our A is cleaner. Skye flashes are really good for B long and Plaza. after we've started scrimming we've like Neon on the map ALOT so we mad ethis comp to experiment with, I walked through the team a week ago but we haven't played on it at all cos we've had a week break from scrims. here it is, it's very PRX like.

Neon
Yoru
Skye
Chamber
Astra

The players like it ALOT, we have one of the best yoru players in the specific division of OCE val we compete in, we'll see how it works on friday when we have scrims.

Excuse Coach ChedZ coming out, ORDER fan-boy is back!

posted about 2 years ago

Did they win scrims, i can't access reddit atm

posted about 2 years ago

Bandwagon's funny

posted about 2 years ago

KEK

posted about 2 years ago

indeed they will!

posted about 2 years ago

TS????

posted about 2 years ago

WEAREAKREW

NOT ANYMORE KEKW

posted about 2 years ago

You're so funny

posted about 2 years ago

dumbass

posted about 2 years ago

LETS GO JIM JAM, ORDER 26-0 THESE BOTS WOOOOOO!

posted about 2 years ago

WRONSKI & Disk0

posted about 2 years ago

You got the last match wrong

posted about 2 years ago

https://www.vlr.gg/pickem/da5c229e
yawn ez W's

#MakeMagic

posted about 2 years ago

lol

posted about 2 years ago

SONIQS DUMPSTER THESE NERDS

posted about 2 years ago

Cringe

posted about 2 years ago

2nd best itw is overated. obv

posted about 2 years ago

BRO THIS TEAM GETS DOGGED ON BY:

WRONSKI - Duelist
Disk0 - flex
rDeeW - Chamber
Maple - Initiator
Texta - IGL/Controller

PROVE ME WRONG!!!

posted about 2 years ago
1 •• 49 50 51 52 53 54 55 •• 80