Yeah in the case of the Furia jump, the entire problem was communication. This is a bad situation but hopefully this causes some changes for the future.
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Yeah in the case of the Furia jump, the entire problem was communication. This is a bad situation but hopefully this causes some changes for the future.
I would say that the best change that is easy to accomplish is better communication about what is and isn't allowed. TO's should be pushing exploit lists in front of players to prevent things like this.
tldr: I personally believe the punishment is right because that is what the rules say, but Riot is still at fault because of poor communication. I have provided an analysis of what I think should change
Obviously there is some drama right now with KS getting DQ'd vs Acend. I find it very odd that Riot decided to use a round by round counting to explain the loss. The butterfly effect ensures that you can't just change something in one round and think that following rounds wont be affected. If Riot decide that an exploit was used, that is a DQ no matter how many rounds it was used. An exploit used in 1 round of a 13-5 win could definately be a major factor to the win.
I disagree with Riot's approach to exploits, but assuming that this bug "should" be an exploit there are still some things right and some things wrong.
From KS and JhoW's perspective: This bug was public, and they should have known not to use it. Both X10 and Giants had punishments from this.
From Riot's perspective: The punishments are consistent. (X10 forfeited a map which ended up eliminating them from Masters 3). When Guild first beat the G2 juggernaut in First Strike, they got DQ'd for an "exploit" of placing a sage wall on a KJ turret.
However, I disagree with two fundamental parts of Riot's approach here.
1) I don't think that in game mechanics should be considered exploits. At the very least Riot should not determine what is and isn't an exploit. Riot has proven time and again that they do not consider the REALITY of the game instead they consider The way the game is INTENDED to be played. For example, in the Guild DQ, patitek used a banned skin (the sound of the elderflame was widely considered pay to win at the time before some slight changes). G2 were not DQ'd because unfair skins are part of the game and sage walls on KJ turrets are not SUPPOSED to be. I completely understand that some things should be banned from professional play (in games with character skins there are usually tons of them banned), but the people deciding this should be INDEPENDENT, concerned with integrity and not what makes Riot look like their game is polished.
2) The communication is bad. Suffice to say, every tournament organizer should make it abundantly clear what is and isn't banned. JhoW should have known about this but he didn't. X10 and Giants had no clue that it was not allowed. Guild were completely surprised that their boost was illegal. Even if a team should be DQ'd the tournament organizer has failed to make the best event by poor communication.
My fix: Riot should allow a player based council to determine the rules of what is and isn't allowed. If this need funding, tournament organizers should provide this as it serves their best interests for disasters like this to be prevented. This council should not be beholden to any particular interests besides what the majority of the players want. It should make its rules very clear and public.
Obviously something like this is not an easy fix and it needs a push, but Riot and tournament organizers should be incentivized to do this because it helps their scene. In the end, only widespread public support for some change (not necessarily my change, I'm not ESIC here) can cause something to happen.
These code text tables are really hard to read. Unfortunate, but the info is there if you like staring lol.
I mean I was still pretty dang close for him.
Recently, I made a post about my predictions for the ACS for every player at Champions
Here is an analysis of how well my predictions have been so far.
This only counts stats from the opening series (not FNC/VS which has already been played).
Because each player has only played a single series (in some cases a single map) I expected a high variance.
The ACS listed is my predictions before champions, Round 1 is the ACS after the first round, Diff is the ACS difference, Rank is their rank sorted by ACS, and R Diff is the difference in my predicted rank and the actual after Round 1.
I over predicted the total ACS in the tournament. The average of my predictions is 206.9 while the average of the actual is 199.9.
tldr: I think I predicted most of the players fairly well with some glaring exceptions, but variance is expected with only 1 series played.
Some standouts: I predicted PTC and keznit to do way better than they did, and Derke, Mazino, k1Ng, and L1NK to do way worse.
Sacy was even higher than I predicted even though I had him way higher than most people while I predicted ade's second to last place perfectly but he still did way worse than I expected.
Player ACS Round 1 Diff Rank R Diff
1 ScreaM 280.0 233.0 -47.0 19 -18
2 TenZ 275.0 266.3 -8.7 4 -2
3 mwzera 271.0 228.0 -43.0 22 -19
4 cNed 270.0 266.0 -4.0 5 -1
5 heat 259.0 251.7 -7.3 9 -4
6 Sacy 255.0 287.0 32.0 2 4
7 PTC 246.0 148.0 -98.0 73 -66
8 zeek 245.0 227.7 -17.3 23 -15
9 yay 245.0 244.5 -0.5 14 -5
10 Pati 245.0 230.5 -14.5 21 -11
11 keznit 241.0 165.0 -76.0 64 -53
12 nAts 240.0 234.0 -6.0 18 -6
13 SicK 238.0 183.7 -54.3 49 -36
14 sheydos 235.0 226.0 -9.0 25 -11
15 JohnOl 234.0 209.5 -24.5 32 -17
16 leaf 233.0 193.0 -40.0 44 -28
17 saadhak 231.0 250.0 19.0 10 7
18 crashie 230.0 204.5 -25.5 35 -17
19 BuZz 230.0 286.0 56.0 3 16
20 Jamppi 230.0 179.0 -51.0 51 -31
21 frz 229.0 163.5 -65.5 67 -46
22 xand 226.0 217.0 -9.0 27 -5
23 ShahZ 225.0 203.7 -21.3 36 -13
24 Rb 225.0 199.5 -25.5 38 -14
25 starxo 223.0 167.7 -55.3 63 -38
26 xeta 223.0 185.7 -37.3 46 -20
27 Munchk 221.0 197.5 -23.5 39 -12
28 gtnziN 220.0 233.0 13.0 20 8
29 MaKo 220.0 178.0 -42.0 52 -23
30 dapr 219.0 177.0 -42.0 53 -23
31 Witz 219.0 175.7 -43.3 55 -24
32 Nivera 219.0 249.5 30.5 11 21
33 Medusa 218.0 248.0 30.0 12 21
34 murizzz 215.0 185.3 -29.7 47 -13
35 foxz 215.0 173.0 -42.0 57 -22
36 Chronic 214.0 246.7 32.7 13 23
37 Bazzi 214.0 216.0 2.0 28 9
38 Xeppaa 214.0 224.7 10.7 26 12
39 Nozwerr 213.0 210.3 -2.7 31 8
40 DubsteP 211.0 195.7 -15.3 41 -1
41 Derke 210.0 291.3 81.3 1 40
42 Lakia 210.0
43 d3ffo 205.0 258.3 53.3 7 36
44 Victor 205.0 185.0 -20.0 48 -4
45 Khalil 202.0 226.3 24.3 24 21
46 LAMMY 201.0 213.5 12.5 30 16
47 stax 196.0 171.5 -24.5 59 -12
48 Doma 195.0 197.3 2.3 40 8
49 Fisker 195.0 241.0 46.0 16 33
50 sScary 194.0 176.5 -17.5 54 -4
51 Klaus 192.0 171.5 -20.5 60 -9
52 Marved 190.0 207.5 17.5 33 19
53 JessieV 188.0 216.0 28.0 29 24
54 BORKUM 187.0 143.0 -44.0 74 -20
55 soulcas 187.0 238.5 51.5 17 38
56 Quick 187.0 159.3 -27.7 69 -13
57 BONEC 186.0 165.0 -21.0 65 -8
58 Mazino 186.0 264.0 78.0 6 52
59 neth 184.0 143.0 -41.0 75 -16
60 mitch 184.0 172.3 -11.7 58 2
61 NagZ 183.0 190.5 7.5 45 16
62 Sushib 181.0 138.5 -42.5 77 -15
63 sutecas 180.0 182.0 2.0 50 13
64 ChAlala 179.0 127.5 -51.5 80 -16
65 Redgar 178.0 136.3 -41.7 78 -13
66 k1Ng 178.0 252.5 74.5 8 58
67 dispens 177.0 170.0 -7.0 61 6
68 zombs 175.0 163.3 -11.7 68 0
69 SuperBu 175.0 157.0 -18.0 71 -2
70 Boaster 175.0 168.0 -7.0 62 8
71 Crws 172.0 195.5 23.5 42 29
72 vanity 171.0 175.0 4.0 56 16
73 Kiles 170.0 194.7 24.7 43 30
74 Magnum 170.0 202.3 32.3 37 37
75 L1NK 169.0 243.0 74.0 15 60
76 Mistic 165.0 149.7 -15.3 72 4
77 FNS 165.0 206.5 41.5 34 43
78 v1xen 165.0 139.3 -25.7 76 2
79 delz1k 165.0 135.5 -29.5 79 0
80 Mazin 165.0 164.0 -1.0 66 14
81 ade 160.0 108.0 -52.0 81 0
82 Jhow 145.0 157.7 12.7 70 12
These haven't been too bad so far. (There are a couple big yikes). I will post an analysis of how right/wrong I was for the first round of the groups after X10/NV finish.
What would a good LAS superteam be?
Saadhak: IGL/Sentinel
keznit: star duelist
Nozwerr: sova/initiator
+2?
Estral Esports was the most dominant team in Latin America during the early days of Valorant winning First Strike in LAS (LAS has always been performing better than LAN). When they first formed they also played the then dominant Brazilian juggernaut of Gamlanders close 11-13 and 12-14 in some best of ones. Three of those players are now playing in Champions for 3 different teams.
Saadhak in Vikings, Nozwerr in Furia, and NagZ in KRU.
(The other two are a coach and player for 9z who scrambled their roster too late to get enough points for the Latin American qualification to Champions).
I don't think this team would necessarily be as successful today or as good as KRU, but Argentina and Chile have produced a surprising amount of good players.
Time to replicate my perfect EMEA LCQ bracket. Just ignore every other pickems that I have ever done.
Oops excel increased the numbers when I extended the line for C9 lol.
Um, I used Excel for the list and VLR for the lifetime stats (1550 opp rating, all time, 300 minimum rounds)
Yeah the clutch/passive players get a bit screwed by the ACS favoring early kills so much. A lot of the ACS is also strength of schedule dependent and I think VS will face good teams and get merely average ACS in general like what happened in Masters 3.
Yeah I haven't been keeping up with recent rumors or scrims so role swaps could very well mix this up.
I have predicted the ACS of every player at Champions (except Minty and Zest who probably? wont play).
I have also listed their lifetime ACS and the difference between the two. Keep in mind that there should be a lot of negatives since the level of competition will be higher.
After champions I will make another list showing how wrong I was.
A lot of these are going to be awful predictions so post which picks I will be the most wrong by.
Player Team ACS Lifetime Difference
1 ScreaM TL 280.0 267.8 12.2
2 TenZ SEN 275.0 269.7 5.3
3 mwzera KS 271.0 277.9 -6.9
4 cNed ACE 270.0 262.2 7.8
5 heat KS 259.0 248.4 10.6
6 Sacy VKS 255.0 249.4 5.6
7 PTC FS 246.0 236.0 10.0
8 zeek ACE 245.0 230.8 14.2
9 yay NV 245.0 240.4 4.6
10 Patiph X10 245.0 249.4 -4.4
11 keznit KRU 241.0 270.1 -29.1
12 nAts GMB 240.0 230.8 9.2
13 SicK SEN 238.0 226.4 11.6
14 sheydos GMB 235.0 232.2 2.8
15 JohnOls FS 234.0 245.6 -11.6
16 leaf C9 233.0 245.6 -12.6
17 saadhak VKS 231.0 218.3 12.7
18 crashie NV 230.0 210.7 19.3
19 BuZz VS 230.0 239.9 -9.9
20 Jamppi TL 230.0 224.9 5.1
21 frz VKS 229.0 214.0 15.0
22 xand FUR 226.0 246.9 -20.9
23 ShahZam SEN 225.0 215.0 10.0
24 Rb VS 225.0 232.9 -7.9
25 starxo ACE 223.0 212.0 11.0
26 xeta C9 223.0 198.9 24.1
27 Munchk CR 221.0 224.1 -3.1
28 gtnziN VKS 220.0 208.7 11.3
29 MaKo VS 220.0 220.6 -0.6
30 dapr SEN 219.0 201.2 17.8
31 Witz TS 219.0 217.7 1.3
32 Nivera TL 219.0 202.4 16.6
33 Medusa CR 218.0 212.2 5.8
34 murizzz KS 215.0 215.3 -0.3
35 foxz X10 215.0 220.3 -5.3
36 Chronic GMB 214.0 225.2 -11.2
37 Bazzi CR 214.0 216.0 -2.0
38 Xeppaa C9 214.0 225.4 -11.4
39 Nozwerr FUR 213.0 229.1 -16.1
40 DubsteP TS 211.0 238.3 -27.3
41 Derke FNC 210.0 254.6 -44.6
42 Lakia VS 210.0 216.7 -6.7
43 d3ffo GMB 205.0 219.0 -14.0
44 Victor NV 205.0 228.5 -23.5
45 Khalil FUR 202.0 194.1 7.9
46 LAMMYS FS 201.0 213.6 -12.6
47 stax VS 196.0 214.7 -18.7
48 Doma FNC 195.0 230.2 -35.2
49 Fisker CR 195.0 237.7 -42.7
50 sScary X10 194.0 215.3 -21.3
51 Klaus KRU 192.0 197.2 -5.2
52 Marved NV 190.0 206.3 -16.3
53 JessieV TS 188.0 189.9 -1.9
54 BORKUM TS 187.0 216.4 -29.4
55 soulcas TL 187.0 201.2 -14.2
56 Quick FUR 187.0 215.5 -28.5
57 BONECO ACE 186.0 187.4 -1.4
58 Mazino KRU 186.0 227.5 -41.5
59 neth CR 184.0 217.5 -33.5
60 mitch C9 184.0 204.4 -20.4
61 NagZ KRU 183.0 231.6 -48.6
62 Sushibo X10 181.0 206.7 -25.7
63 sutecas VKS 180.0 187.1 -7.1
64 ChAlala FS 179.0 181.7 -2.7
65 Redgar GMB 178.0 172.1 5.9
66 k1Ng VS 178.0 205.8 -27.8
67 dispens TS 177.0 208.9 -31.9
68 zombs SEN 175.0 172.1 2.9
69 SuperBu FS 175.0 185.9 -10.9
70 Boaster FNC 175.0 191.7 -16.7
71 Crws X10 172.0 196.4 -24.4
72 vanity C9 171.0 191.1 -20.1
73 Kiles ACE 170.0 196.0 -26.0
74 Magnum FNC 170.0 213.0 -43.0
75 L1NK TL 169.0 188.3 -19.3
76 Mistic FNC 165.0 191.8 -26.8
77 FNS NV 165.0 181.9 -16.9
78 v1xen KS 165.0 182.4 -17.4
79 delz1k KRU 165.0 200.2 -35.2
80 Mazin FUR 165.0 194.5 -29.5
81 ade CR 160.0 178.6 -18.6
82 Jhow KS 145.0 167.7 -22.7
Oops I had the wrong player inactive. Good catch.
Maybe Acend vs SEN, idk its more of a how well I think teams are going to do and not an exact bracket placment
Good point. Umm, Acend Sen finals? I didn't really think it through I just gave my general evaluation.
Kind of, but I am ready for every NA team but SEN to get destroyed in playoffs.
saving this post to make fun of myself in a couple of weeks
Here is a random hot (or not idk) take for each team attending champions and how they could defy expectations.
Ignore the fact that I have way too many teams going out in quarters/semis its a bit of a mess lol.
Gambit: Redgar, Chronicle, and d3ffo struggle as Gambit go out in quarters. nAts best ACS at 242. Redgar worst 167.
Acend: Highest placing EU team where BONECOLD hopefully has less than the 0.19 FDpR that he had in Berlin last time. Semis? cNed best ACS at 260. Kiles worst 180.
Fnatic: Not enough firepower, only Derke brakes 200 ACS (barely). Out in groups. Boaster worst 150.
Sentinels: Show that their letdown to some tough strength of schedules was a fluke and make grand finals. TenZ best ACS 270 (290 before the grand finals). zombs worst 185.
Envy: Yay is merely good and Marved, Victor, and FNS struggle (<190 ACS). Out in quarters. Yay best ACS 245. FNS worst 165.
Vikings: Finally find their rhythm, best placing Brazilian team, score one upset either GMB in groups or their quarters matchup. Sacy best ACS 255, at least 3 break 220. Sutecas worst 180.
Keyd Stars: heat and mwzera actually fit together and are both top 10 ACS, but the other 3 struggle, out in groups. mwzera best ACS 270. Jhow worst 150.
Vision Strikers: The korean region is worse than previously thought so VS again disappoint in quarters. BuZz best ACS 235. K1ng worst 175.
Crazy Raccoon: 7 man roster isn't it. The koreans once again do well, but CR cant compete with anyone but TS. Munchkin best ACS 225. Ade worst 140.
X10: Perform the best out of the SEA teams and challenge every team they face. Still don't get out of groups. Patiphan best ACS 235. Crws worst 160.
Team Secret: Beat Crazy Raccoon and lose at least one map by 13-2 or worse against the other teams in the group. Witz best ACS 215. dispenser worst 145.
KRU: keznit carries but KRU aren't competetive against TL or SEN. keznit best ACS 255. NagZ worst 170.
Team Liquid: The brits struggle against the best teams and they go out in semis. ScreaM best ACS 280. L1NK worst 180.
Cloud 9 Blue: Struggles in groups and gets destroyed in quarters 26-8 (2 maps). leaf best ACS 235. vanity/mitch worst 160.
Furia: Look pretty much like Sharks in Reykjavik. Xand best ACS 225. Mazin worst 145.
Full Sense: Fail to match the hype, look worse than X10 in Reykjavik. PTC best ACS 245. SuperBusS worst 150.
Feel free to roast in the comments. It is a proven fact that the quality of the RNG matchmaking of your ranked matches is directly proportional to the inventiveness of the insult.
An interesting note about Vikings. They only lost to the NA#1 seed and EU#1 seed and were expected to lose both games. I just made a post about strength of schedule where Vikings had the toughest besides Sentinels in Masters 2.
This post compares the Strength Of Schedule (SOS) for teams in Masters 2 Reykjavik and Masters 3 Berlin.
The strength of schedule is just the average placement of the teams that a team faced. Ties are treated as in the middle of the placement group, for instance, 9-12 ties are all counted as 10.5. The smaller the SOS the tougher the schedule.
SOS is highly seeding and placement dependent so doing better typically means a better SOS.
For Masters 2, Vikings got screwed with a really tough strength of schedule while Crazy Raccoons lost to a pretty weak strength of schedule. TL also had a pretty weak SOS for placing 4th.
The high stats for players like TenZ, Sacy, Derke, and Lakia are more impressive because they faced good opposition.
Masters 2 Reykjavik
Team Matches Maps SOS
1 SEN 4 9 3.13
2 VKS 3 6 4.17
3 FNC 7 16 4.21
4 NU 4 11 4.50
5 V1 4 10 4.63
6 TL 4 9 5.13
7 KRU 3 6 5.17
8 SHK 2 5 5.25
9 X10 3 6 5.67
10 CR 2 4 6.50
The Masters 3 Berlin format of group stages and single elim playoffs makes SOS almost useless since there is very little cross play between groups and a ton of ties. Also group D having a double round robin makes their SOS very different.
This time, CR faced Gambit twice so had a very high SOS. Group A didn't do well in playoffs so their SOS is quite low.
Masters 3 Berlin
Team Matches Maps SOS
1 F4Q 4 10 5.00
2 CR 3 6 5.50
3 NV 5 11 5.60
4 100T 4 10 6.00
5 SEN 5 12 6.00
6 GMB 6 15 6.08
7 G2 6 14 6.92
8 HL 2 4 7.00
9 VS 3 7 7.33
10 KRU 4 9 7.63
11 KS 3 6 7.67
12 ACE 4 10 7.75
13 REX 2 5 8.50
14 ZETA 2 4 8.50
15 SMB 3 8 9.17
The SOS is not comparable between tournaments since there are different numbers of teams, but I calculated an adjusted strength of schedule (SOSa). The formula is
(SOS - 1)/(#Teams - 1)
This makes the average SOS for Masters 2 (5.5) and the average SOS for Masters 3 (8.5) the same SOSa of 0.5.
If both Masters 2 and 3 were double elim, this would make the comparison useful, but since they have different formats you can't get a lot of info out of it.
Team Matches Maps SOS SOSa
1 SEN2 4 9 3.13 0.236
2 F4Q3 4 10 5.00 0.267
3 CR3 3 6 5.50 0.300
4 NV3 5 11 5.60 0.307
5 100T3 4 10 6.00 0.333
6 SEN3 5 12 6.00 0.333
7 GMB3 6 15 6.08 0.339
8 VKS2 3 6 4.17 0.352
9 FNC2 7 16 4.21 0.357
10 NU2 4 11 4.50 0.389
11 G23 6 14 6.92 0.394
12 HL3 2 4 7.00 0.400
13 V12 4 10 4.63 0.403
14 VS3 3 7 7.33 0.422
15 KRU3 4 9 7.63 0.442
16 KS3 3 6 7.67 0.444
17 ACE3 4 10 7.75 0.450
18 TL2 4 9 5.13 0.458
19 KRU2 3 6 5.17 0.463
20 SHK2 2 5 5.25 0.472
21 REX3 2 5 8.50 0.500
22 ZETA3 2 4 8.50 0.500
23 X1023 3 6 5.67 0.519
24 SMB3 3 8 9.17 0.544
25 CR2 2 4 6.50 0.611
Basically teams high on the lists faced better opposition than teams lower on the lists.
Thank you!
Some players from Plat Chats top 20 that I didn't include:
(Name: All time ACS,| Berlin ACS)
Victor: 228|203
starxo: 212|182
stax: 214|177
Marved: 206|196
MaKo: 220|205
And I definitely think it is some recency bias that some of them were included in Plat Chat's Top 20 and that some players like crashies and chronicle are so high.
Yeah formatting the chart from an excel spreadsheet makes it hard to read. I probably included too much. The chart is just sorted by LLACS (the ACS at their last LAN event). Everything else is just extra info.
I am going to make another thread discussing strength of schedule for Masters 2 and 3 but some early eye catchers: Sacy (M2), Derke (M2), and TenZ (M3) had good stats despite facing tough opposition while Patiphan (M2), cNed (M3), and heat (M3) did well but against weaker on average teams. (Placement is not an end all be all of a good team so SOS can only take you so far)
This thread ranks current champions players by their performance at the last International LAN they attended (Last LAN ACS) or (LLACS).
The ACS listed is lifetime ACS from VLR for a minnimum opponent rating of 1550.
LLAN# is their individual ranking on the ACS charts at the last LAN (M2=masters 2, M3=masters 3).
LLMatch and LLMaps are the number of matches and maps they played during that lan respectively. SOS is the Strength of Schedule (Average placement of teams they faced) for example in masters 2, Patiphan played Vks(5.5), CR (9.5), and FNC(2) for an average SOS of 6.
Placement ties are treated as halfway between the top and bottom (9-12 ties are mathematically all 10.5).
You CANNOT compare SOS between masters 2 and 3 so I made an adjusted (SOSa). If you want to see how I calculated it I will include it at the bottom.
Also Lakia's stats are from Masters 2 with Nuturn since he only played 1 map at masters 3.
Num Name Team ACS LLACS LLAN # LLMatch LLMaps LLSOS LLSOSa
1 heat KS 248.4 280.3 (1st M3) 3 6 7.67 0.444
2 yay NV 240.4 280.2 (2nd M3) 5 11 7.20 0.413
3 TenZ Sen 269.7 269.5 (3rd M3) 5 12 6.00 0.333
4 cNed Ace 262.2 267.8 (4th M3) 4 10 7.75 0.450
5 nAts Gmb 230.8 265.9 (5th M3) 6 15 6.08 0.339
6 ScreaM TL 267.8 265.0 (2nd M2) 4 9 5.13 0.375
7 Derke Fnc 254.6 260.4 (3rd M2) 7 16 4.21 0.292
8 Patiph X10 249.4 246.6 (4th M2) 3 6 5.67 0.424
9 murizzz KS 215.3 239.0 (9th M3) 3 6 7.67 0.444
10 BuZz VS 239.9 238.1 (10th M3) 3 7 7.33 0.422
11 foxz X10 220.3 235.6 (7th M2) 3 6 5.67 0.424
12 Lakia VS 216.7 231.5 (9th M2) 4 11 4.50 0.318
13 Sacy Vks 249.4 230.4 (11th M2) 3 6 4.17 0.288
14 Jamppi TL 224.9 229.4 (12th M2) 4 9 5.13 0.375
15 keznit KRU 270.1 227.0 (14th M3) 4 9 7.63 0.442
16 zeek Ace 230.8 225.7 (15th M3) 4 10 7.75 0.450
17 Chroni Gmb 225.2 222.9 (16th M3) 6 15 6.08 0.339
18 d3ffo Gmb 219.0 220.4 (18th M3) 6 15 6.08 0.339
19 SicK Sen 226.4 220.3 (19th M3) 5 12 6.00 0.333
20 L1NK TL 188.3 218.7 (15th M2) 4 9 5.13 0.375
21 crash NV 210.7 218.2 (20th M3) 5 11 7.20 0.413
22 Sheydos Gmb 232.2 212.5 (23rd M3) 6 15 6.08 0.339
23 ShahZaM Sen 215.0 212.3 (24th M3) 5 12 6.00 0.333
For Last LAN Strength of Schedule Adjusted (LLSOSa) the formula is as follows (LLSOS - 1)/(# Teams at event -1). This basically normalizes the placement to the number of teams at the event. For instance playing against the average in masters 2 of SOS=5.5 or the average in masters 3 SOS=8.5 gives the same SOSa of 0.5. SOS is not a super valuable stat but it does let you know if a player beat up bad teams for stat padding and things like that. The format for masters 3 is Incredibly bad for strength of schedule comparisons. There are far too many ties and far too few cross play games between groups.
Oh wow he has one match on record playing with Jame and getting DQ'd for his VAC ban.
Yeah every single team has at least two players with competetive CS experience except Vikings.
Oh dang lol that $100 in prize money.
Hmm, I am still struggling to find qck's teams/stats from csgo.
Too bad Bonkar didn't qualify, then Paladins would have 3.
I did know about Magnum playing Rust but I couldn't find any info about competetive professional experience (if that is even a thing in Rust).
Comment any discrepancies and I will try to edit them in at some point
Here is a breakdown of all the players currently listed on the 16 teams attending Champions and the games they played professionally before Valorant.
note This is mostly from a quick google, liquipedia, and HLTV, so there may be some errors.
There are a number of players for which I was unable to locate a previous professional team. They are listed as ? along with the new valorant pros. Feel free to let me know if they have previous experience.
Breakdown by Team:
SEN: ShahZaM SicK dapr TenZ -CSGO, zombs -Apex/OW
C9: mitch vanity Xeppaa leaf xeta -CSGO
NV: Marved FNS yay crashies victor -CSGO
TL: ScreaM Nivera Jamppi soulcas L1NK -CSGO
FNC: Boaster Derke -CSGO, Doma Mistic -Fortnite, Magnum -?
ACEND: BONECOLD Kiles -CSGO, zeek starxo -Fortnite, cNed -Zula
GMB: nAts d3ffo Redgar -CSGO, sheydos -Warface/CSGO, Chronicle -?
VKS: sutecas -CSGO, Sacy -LOL, saadhak frz -Paladins, gtnziN -?
KS: v1xen heat -CSGO, murizzz -Ow/Heroes of the Storm, mwzera -Zula/R6, JhoW -Point Blank/R6
FUR: xand qck -CSGO, Nozwerr -Apex, mazin -Crossfire, Khalil -?
KRU: Mazino keznit -CSGO, Klaus -OW, bnj delz1k NagZ -?
VS: stax Rb k1Ng Zest Lakia -CSGO BuZz -?
CR: neth Fisker -CSGO, Bazzi Munchkin -OW, Medusa Minty -Fortnite, ade -?
X10: foxz Crws -CSGO, Patiphan -OW, sushiboys sScary -?
TS: BORKUM Witz DubsteP Dispenser -CSGO, JessieVash -OW/Dota2
FS: PTC JohnOlsen LAMMYSNAX ChAlalala SuperBusS -CSGO
Breakdown by Game:
CSGO: ShahZaM SicK dapr TenZ mitch vanity Xeppaa leaf xeta Marved FNS yay sheydos
crashies victor ScreaM Nivera Jamppi soulcas Boaster Derke BONECOLD Kiles nAts
d3ffo Redgar sutecas v1xen heat xand Mazino keznit stax Rb k1Ng Zest Lakia
neth foxz Crws BORKUM Witz DubsteP Dispenser PTC JohnOlsen LAMMYSNAX ChAlalala SuperBusS Fisker qck
OW: zombs murizzz Klaus Bazzi Munchkin Patiphan JessieVash
Fortnite: Doma Mistic zeek Medusa Minty starxo
Apex: zombs Nozwerr
Paladins: saadhak frz
Dota2: JessieVash
Crossfire: mazin
Heroes of the Storm: murizzz
LOL: sacy
Zula: cNed mwzera
R6: mwzera JhoW
Point Blank: JhoW
Warface: Sheydos
Unknown or no previous experience: Magnum Chronicle gtnziN Khalil
bnj delz1k NagZ BuZz ade sushiboys sScary
S - GMB, SEN
A - TL, VS, ACE, NV
B - FNC, C9, VKS, KRU
C - X10, KS, FS, FUR
D - CR, TS
I have seen many people placing Team Vikings in the lowest tiers of Champions tier lists. I think that they have by far the best resume of any Brazilian team at this event. They dominated Masters 1 and 2 of Brazil, have performed better results wise than any other Brazilian team at the international LANs, and have only stumbled in a single tournament (Brazilian Masters 3 Playoffs) where they only lost to the two teams that qualified.
For reference out of the only two Brazilian wins internationally, SEA #1 X10 (with Patiphan) which Vikings beat is widely considered to be a better team than Zeta Division which Keyd Stars beat. They only lost to the #1 NA and EU seeds in Sentinels and Liquid while Keyd Stars lost to #3 NA Envy and Latam KRU, and Haven Liberty lost to #2 NA 100T and #2 JP CR.
Even in Masters 3 where they seemed uncomfortable with the meta/player roles, they beat Furia twice in BO3 to qualify and almost eliminated Keyd Stars (4OT on map 3).
I don't think that they are necessarily great, but they used to be the meta pushers in Brazil, and stylistically, they are the least reliant on pure duelist aggression.
What are your opinions on Vikings and where they fit with the Brazilian teams and other Champions teams?
Well this is the first time my pickems bracket has been even close to good but I got the flawless.
https://www.vlr.gg/pickem/3fb94cc8
My pickems are perfect into the grand finals. Just me and Denggysaurus left with flawless brackets and we picked opposite teams. I have been rooting for guild so if they win I am happy and if they dont I have the only flawless bracket.
Well it comes down to the grand finals. Denggysaurus and I have the only flawless brackets for EMEA LCQ. I have Liquid winning while he has Guild although I am probably going to root for Guild.
Who will win?
https://www.vlr.gg/pickem/3fb94cc8
Vikings has a guaranteed spot at champions unless the unrealistic scenario I mentioned happens. (VK is vivo keyd/ keyd stars)
Vikings (VK needs exactly 2nd in Berlin and HL needs 3-4 to unseat vikings)