tl fan mad
Flag: | International |
Registered: | January 17, 2022 |
Last post: | September 23, 2024 at 3:53 AM |
Posts: | 343 |
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where are the "shitty boys were tired" copers?
doesn't change the fact that they are 3-0 against them
tsm clears 100t
chet said on stream that he had offers but is waiting for franchising
wardell
subroza
cutler
hazed
drone
Let me explain
The thing with chamber imo , is that he looks op cause when a chamber pops , he seems op due to the emphasis chamber puts on gunplay, but it is exactly that emphasis that makes him overrated imo , cause u loose so much if u pick chamber compared to other sentinels , stuff like better flank watching and info gathering , more team wide and team helpful utility, and less aim intensive mechanics. The stats also show that , I Can't remember how many times I have ruined entire teams by having a chamber trap blocked off and getting a insane backstab(this is a lot harder with KJ and cypher)
While ppl see chambers win games with pop of rounds ( I will admit tho chamber gives more opportunities for pop offs with his tp and guns), ppl don't see when chamber looses a round , whiffed shot are a lot more punishing on chamber cause that's ur job and when ur job is based on inconsistent human mechanical skill(yes even for pros like yay, ardiss and derke)u lose the most important perk of the sentinel class , a high impact floor. u can provide impact as kj with a turret watching flank , a cypher getting info from an aggressive cam ,a sage using utility to slow a push and correct mistakes with rez and heal . chamber on the other hand is the embodiment of high risk high (but inconsistent) reward , this is why a lot of ppl consider him a duelist in all but name , but he can't be a proper duelist, he needs set up, he's a lot less effective on attack and his trips are the easiest to dodge.
Tl;DR
Chamber is overrated cause when u see a chamber pop of , u don't see all the other times he wiffed, the trip got smoked , or when he just doesn't help the team much on attack, yes the TP is a little busted with the cooldown but beyond that (other couple of ult and slow changes ) chamber does not need a nerf
Pls don't lynch me
to me, seeing them play in mct, they haven't changed. still the same cloud9 as before, and i swear, curry isn't he problem i have had enough of that. imo it is the loss of their coach and after that, all of their plays and positioning is very dodgy. i cant see them making it far. thats my opinion.
A lot teams/players were built around the chamber players in their team and setting them up for most of the time. we saw a lot of no duelist comps work well on certain maps..
Players like Wardell, dicey, boostio, cryo, seven became better in this meta. Even though these players were previously duelist/jett players, picking chamber like a one trick long made other players in their teams to pick the primary duelist role.
Even though wardell has got crazy aim, his agent pool/role would have more impact on his performance. During stage 1 dice was being more of a 2nd duelist playing skye most of the time and was very mediocre. Cryo is a phenomenal jett player and very sharp with OP and so is zekken. Even with optic things are kinda same as xset.
Even though the chamber changes are significant, they are not that drastic. He could still be viable on some maps. But there could be a lot of maps/situations a traditional sentinel would be better.
Same things could be said about DRX, KRU, Fnatic, zeta division (maybe. I didnt watch japan regionals),
With jett also being in a weird situation i feel like there could be more room for other duelists in Pro Play. And i feel like after this patch things will change drastically in pro play.
stopped reading at ardiss>yay