This game has become so fuckin annoying to play after the ping nerf. Also, the new ping sound is atrocious.
that is not the problem, the problem is there is no counter to it
Like how tf you supposed to counter Sunset and Pearl long, you cannot, so instead of fixing the shit map design they remove pings.
Look at CS sites, technically you could plant for the choke but it is not optimal, plating and playing site is encouraged because it is good map design. Valorant is different where it puts you in a bad spot playing on site, so instead of making site better, they remove pings forcing you to play in worse spots. Just look at Abyss B, they are literally begging you to play off site.
Not to mention it does not even matter at pro play bc 5 pros are not missing a bomb with spam (could also make lineups)
So it does not even solve the issue, and makes the game worse for the general player base.
they are not trying to completely fix spamming in post plants,its a part of the game and will remain to be because if everyone was forced to play from site every map it would literally be just a retake simulator everyone would just play off site and wait for the plant and flood with full util knowing they need to stay on site for post plant
The maps are still an issue, high tier pros and players don't need the pings to spam because they know the maps enough and can spam by lining up to a wall or something.
Ascent B site, Split A site, (and slightly b site), fracture A&B site, Haven A site, Bind B site
All these sites encourage players to play on site and take space
But pearl B (and A to an extent), Haven C, Sunset B, Abyss A&B, (even bind a site where players play back in short), Icebox A site
All these sites encourage players to plant and run away to spam the plant
yea i agree the map design is shit,but riot is not gonna rework every map to the extent u cant play post plant away from site,in cs2 where theres no pings u see pros dont play post plant like that even in maps where its possible cause its too risky,the reason they probably made the maps like this is to not make retakes and floods to op cause playing site in this game in post plant when the enemy team has full util is always gonna favor ct side heavily
I understand that the ping nerf is to counter smoke-spamming the spike especially in pro-play, but if you were to ping something across the map or die and ping something for a teammate, they are gonna struggle to understand where you mean. You might call it out and they still don't understand where they are supposed to look. This is especially the case for low-Elo players or newer players. This ping nerf massively hurts the learning curve for these types of players whilst not fully addressing the post-plant problems where it's easy to play from main and spam a default plant spot through a choked angle.
And I have read what another user has said about "fix the maps" and that is what Riot should be doing. It takes longer, yes. However, it will benefit the game long-term and develop more tactics asides "Let's spam from main". This ping nerf does not address the issue of smoke-spamming and you can watch Thinking Man's Valorant which addresses the whole issue in greater detail. Teams can still plant default or in common angles and spam from main. They have enough game knowledge that ping or not, they can spam the spike defuser.
Exactly. If you really wanted to make a map which didn't have this post-plant issue, you would need to completely rethink the map design since it is so common on many maps. After watching the Shanghai Major, it's clear to see that CS maps have a lot more depth and openness. The sites are usually open with lots of objects that can obstruct vision on a defuser so you're forced to play on-site more often.
the whole point was to stop spam, 1 or 2 ppl spamming is not even that bad, 3+ ppl is a problem (Sunset for example)
So they removed pings to stop that, yet tell me how tf 3+ ppl at a high level are all missing the bomb, it wont happen.
You are making an issue to "solve" an issue, which it still does not even solve.