Make those gas emitters much more visible and bigger (as big as chamber trips atleast) and add hp to it so it can be destroyed id say like give it 80hp so it wouldn’t be that weak but will be able to destroy the wall.
For her orb i think we should have the orb to function like a jett dash where you can choose where to put your orb and it will stick there for tthe rest of the round. Basically how this works is once you place your orb on the ground you will have an option lets say press right click to pick it up or press left to stick it. if they chose stick it will be placed there for the rest of the round and wont be able to be picked up like her wall. That way they will have to be more careful where to place their orb
Thoughts?