1

Buff / nerf prediction for every agent

Comments:
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#1
spectre300

Not necessarily gonna happen but if it happens then these are the things that need change in my opinion

Duelists:
ISO: make his abilities a little wider
Reyna: no need to kill to dismiss but it's duration is slower and it's used once and refreshed every 2 kills as jett dash
Neon: wall duration is longer and damage enemies
Phoenix: his wall lasts longer and make the molly like other mollies and not drop midway
Jett: ( she is fine i think no need to change)
Raze: satchels affect her only and they don't do damage

Initiators:
Sova: dart scans once
Fade: (her eye is unreliable and needs change but i don't know what)
Breech: shorter animation time
Kayo: (he is fine)
Skye: remove the "blinded" voice line when she flashes she already has a dog for recon and the best healing in the game
Gekko: he is good after last changes

Controllers:
Harbor: his cove remain as a smoke
Viper: her poison cloud can only be used once and her wall is the only ability to use fuel
Brimstone: his stim remains active till he dies
Omen: (he is fine)
Astra: fix her suck

Sentinels:
Cypher: you can't recall his cam
KJ: no change
Chamber: cheaper bullets
Sage: wall lasts longer
Deadlock: 2 grenades

#2
bronzil_enjoyer
1
Frags
+

no need to nerf my boy sova anymore 🙏

#5
spectre300
0
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It's a prediction not a need im sova main and im gonna be mad

#3
Conut
0
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What you think for yoru?

#7
spectre300
0
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I don't know man i forgot about him but i think hes okay for now he is being used

#4
_amBrian
0
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Fade's util needs HP buffs there's no way that giant ass eye is the same hp as a lil tiny Sova dart

not saying this as a fade main

#6
spectre300
0
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They were before but it was broken dude

#8
kaesra
0
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the only good changes here are raze and chamber sorry ☠️☠️☠️

#10
spectre300
0
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I think skye change is good too but these are just predictions dude

#9
spectre300
0
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+

..

#11
cohnr
0
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Duelists: (pretty unbalanced)
ISO: either the ability to stop the wall or a complete rework to his signature
Reyna: no change needed, keep as ranked demon
Neon: wall can damage enemies and stun pops quicker
Phoenix: remove wall for new ability
Jett: no changes needed
Raze: satchels do no damage to players, can still break util but deal reduced damage to util

Initiators: (unbalanced just because of skye, kill the character please)
Sova: no changes needed
Fade: increase eye range slightly, increase fov of prowler
Breech: no changes needed
Kayo: hopefully fix the fucking kay/o knife bug
Skye: 1 flash with shorter cooldown, maybe a change to her heal but not sure what that could be
Gekko: pets stay on the ground a bit longer

Controllers: (very well balanced other than viper)
Harbor: no changes needed
Viper: 1s gap between orb and wall activation (might kill agent but im down for that)
Brimstone: no changes needed
Omen: no changes needed after flash speed increased in recent patch
Astra: no changes needed

Sentinels: (main sentinels are good, stall sentinels need changes)
Cypher: trip re-arm time slightly increased
KJ: no changes needed
Chamber: no changes needed (people sleep on chamber tbh)
Sage: either a rework or stay the same as a ranked agent
Deadlock: sound trips cannot be seen by enemies until tripped

#12
spectre300
0
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honestly some changes are huge W

#13
Conut
0
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I swear the kayo knife bug isnt real

#14
ct_fd_str
0
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+

-Fix Raze's Showstopper
-Kay o grenade velocity buff
-Chamber 2 TRAPS
-Fade should have 2 Fade eyes and her seize should catch enemies faster

Good Harbor changes from you👍

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