KRU Comp- Chamber,Raze,KJ,Astra,Skye.
They run a similar comp to their split in which they play NagZ on viper instead of KJ which is for an interesting reason(which i will mention later in the post).
KRU have an interesting comp on haven with no Jett,omen,viper which recently has become meta on this map. Instead of the that they run a comp with Astra,Chamber and Raze who has always been good on this map.
KRU on haven have an amazing game plan where they hit sites very quickly, they contest C site and B site(Garage included) every round! The Comp is built around this, If you closely you realize
that kru run the chamber and kj because when they quickly execute A/B/C they lose control of another part/ area of the map. This is why teams default on Haven but KRU dont need to default because they have the chamber trap on one site and Kj utility holding the other. So if any team tries to go aggressive on one part of the map Kru will execute on the other side of the map.
Breaking Down Round-1 Kru vs C9
Kru start the round with 4 in mid-window and Chamber solo lurking 'A'.They use the chamber trap for holding a long while chamber holds sewers and possible lurking behind them, Meanwhiile the 4 kru players Quickly Execute 'B' with melser smoking both C-Link and A-Link And Klaus Flashing site and planting default position they plant spike and go back Grass( Callout for down mid-winidow) playing post-plant. Unlucky for KRU C9 were gambling 'B' and had a fast retake ready KRU were ready for this and had to use utility early,Chamber didnt have the lurk timing and had to come back window they lost the round but KRU have shocked me this LCQ with these game-plans
Here is an Valo plant step of their Game Plan
https://imgur.com/lCwZTF6
https://imgur.com/d4QVJ1E