recipea [#9]
The open space argument is clear, but at least Bind it didn't look like they were accomplishing much there. Optic didn't seem to have much trouble creating space with Viper, Astra, and Raze. Do we think this is just a difference in playstyle - SEN defense being more laidback compared to Optic's aggressive positioning? Or is the space Jett is creating in this lineup just not cutting it?
Well, for Bind particularly, It's one of those maps where if u have a good setup, Like Optic, People struggle to get onto site let alone u needing to retake. (That's why Optic and SEN are so strong on it
For the jett pick, It's frankly quite useless on Bind apart from B site, and even so if tenz dies, There's little chance of that getting traded out, since the person is probably backsite, (Therefore he opened up literally 0 space and there was enough rotations to hold site anyway because rotations)
Optic hold 1 Elbow 1 somewhere like spawn or right side of site (From atk side) and 1 back and 2 a, possible 2 a 2 b and 1 spawn for rotations, and it's honestly quite simple, Bind is more of a gamesense map than a aim map, u need to play properly, aim can't just carry u imo.
Astra is overpowered on either side of Bind because of the suck, the possibility to just stop a push with a single piece of util is insane, With Viper there's insanely defensive walls u can use on A and good 1 ways on A, It sometimes makes A completely null and void if there's a good viper in the game (https://clips.twitch.tv/FrigidBeautifulBobaRaccAttack-jpA946BeIb6ZfXvN example of how overpowered viper can be on bind if u have a good viper)
With Raze she is so overpowered again because of the util, Bind is a map where u need to push after u get picks, if u have astra on 1 site and raze on the other u can completely hold up pushes until your entire team has rotated, that's why it's so defensive sided imo (Why u need to push just after u get picks is because if u don't u will get util stalled for like 5 centuries)