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Agent Balance Suggestions

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#1
FerahgoTheGreat

Here I have assembled a list of how I would balance each character right now. I discussed in a recent post that I believe all nerfs should be small and slow while the only time I would ever do a drastic change is a major buff to get people exited about a terrible agent again. The yoru rework is a good example of that.

Buff now tier
Yoru: His changes are coming.
Phoenix: +1 Hot Hands. Maybe a slight damage nerf but it might not be needed.
Omen: +1 Paranoia. Blind range and width (maybe duration) nerfed to compensate. Ultimate opens a menu like Astra where he can place decoy Omens that look and sound like him when he ults.
Brimstone: Only one stim beacon but it can be recalled and placed with a 10 second cooldown. Standing in the radius of the stim beacon slowly recharges incendiary. (This encourages more early moly uses when it can be slowly recharged for the post plant).

Small buff tier
Kayo: Frag/ment (nade) lasts twice as long. It currently doesn't feel unique so using it as a long zoning tool could be interesting.
Raze: Ult back to 7 orbs. Boom bot dropped to 200 or 250 (from 300 credits).
Reyna: Too much of Reyna's kit relies on getting kills first but right now she doesn't need a big rework. Quicker flash activation, the near sight isn't snappy enough.
Breach: Aftershock (Damage) increased range. Most damage abilities are round area of effects but having a long pointy damage could be more interesting for specific angles.
Cypher: Neural Theft Ult inflicts the nearest target with a cypher dart that keeps pinging until they pull it out.

Shouldn't touch but here are my tweaks anyways
Sage: Her healing is really weak compared to skye, maybe buff her team heal to 100 healing (still no overshield) so that it is a full heal whenever she heals a teammate but not herself.
Killjoy: Alarm bot 50 or 100 credits cheaper.
Skye: Make her heal cost energy per total health healed. (Healing two people drains it faster). Increase total energy pool to 150.
Viper: Poison Cloud is given for free every round instead of Toxic Screen. (slight nerf since TS is more useful than PC and will make people buy it on saves more often)
Chamber: This isn't really something balance can fix, but I am sick and tired of dying after I teleport on my screen due to not teleporting yet on their screen. His tp is by far the strongest part of his kit so they probably won't buff it but it would be nice if it was somehow more forgiving to accommodate things like ping.

Too strong but please don't be drastic or hasty with nerfs
Astra: -1 Star. Pretty simple, with the other controller buffs she might need some slight buffs in other areas to compensate but she might not.
Sova: Owl Drone only has 1 shot regardless if you hit or miss.
Jett: Increased animation at the end of of Tailwind (dash). Easier to punish if you don't actually get to safety and harder to use to rush someone. I don't like invisible lockout timers but the dash needs a small nerf without compromising its core power.

#2
chimpy
0
Frags
+

Hit or miss

#5
FerahgoTheGreat
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Gosh dang it. lol

#3
i_come_from_hltv
0
Frags
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pretty interesting yes

#4
Bait_Detector
0
Frags
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Is this a skit?

#6
mystbz1
0
Frags
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Solid

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