would a trust factor system benefit or take away from matchmaking quality, and how effective would it be
For those unfamiliar, CS has a trust factor system that puts players that are frequently reported (generally for cheats) against each other, and players that are on good behavior with other players that are also on good behavior. It leads to the lower level of trust factor having a lot of hacker v hacker and a lot of toxicity, and the upper level having decent matchmaking
Obviously valorant's cheating problem is much less so it would be for people reported for toxicity, throwing games, afking, etc.