Someone please explain or link the nerfs
CYPHER NERF
▫️ Explosion duration after catching a trap has been increased from 1 second to 2 seconds.
▫️ Trap slow reduced from 2 seconds to 1.25.
▫️ Now, when the camera tracks you, you will hear a sound indicating that you are being watched.
VIPER NERF
▫️ Poison Smoke - you can't pick it up from the ground anymore (apart of the freeze time)
▫️ Snake Bite - you will have only one molly, it will cost more and last 5,5s (?)
▫️ Smoke/Toxic Screen - the duration will be15 → 13.5 → 12 seconds
Fuel required to activate increased from 20% to 30%
Viper:
Each smoke max uptime: 13.5s to 12s
Minimum fuel needed to active smokes: 20% to 30%
Cooldown between active and deactivate: 5.5s to 5s
Orb smoke can only be picked up in pre round.
Molly reduced from 2 to 1
Molly cost: 200 to 300
Molly duration: 5.5s to 6.5s
Cypher:
Trip reactive time: 1s to 2s
Trip triggered slow time: 2s to 1.25s
When being watched, there will be an audio playing to warn the players.
u [#2]CYPHER NERF
▫️ Explosion duration after catching a trap has been increased from 1 second to 2 seconds.
▫️ Trap slow reduced from 2 seconds to 1.25.
▫️ Now, when the camera tracks you, you will hear a sound indicating that you are being watched.
VIPER NERF
▫️ Poison Smoke - you can't pick it up from the ground anymore (apart of the freeze time)
▫️ Snake Bite - you will have only one molly, it will cost more and last 5,5s (?)
▫️ Smoke/Toxic Screen - the duration will be15 → 13.5 → 12 seconds
Fuel required to activate increased from 20% to 30%
Appreciate it
acels [#3]Viper:
Each smoke max uptime: 13.5s to 12s
Minimum fuel needed to active smokes: 20% to 30%
Cooldown between active and deactivate: 5.5s to 5s
Orb smoke can only be picked up in pre round.
Molly reduced from 2 to 1
Molly cost: 200 to 300
Molly duration: 5.5s to 6.5s
Cypher:
Trip reactive time: 1s to 2s
Trip triggered slow time: 2s to 1.25s
When being watched, there will be an audio playing to warn the players.
Appreciate it