RIOT GAMES ARE RIGGED
Riot games is a scam and predatory company that create bad and rigged games and cognitively enslave their player bases using propaganda, deny, misinformation and astroturfing.
Riot games make appears their games like they are fair and competitive sport when they are not. They are rigged at every level of design to manipulate players decisions, behavior and emotions to make them addict and chase indefinitely an artificial rank.
In addition they are also manipulated to maximize their spending via skins, smurf accounts, boost and scripts that are sold by riot themselves.
Riot games are business and not sport like riot want you to believe.
Every year they promise to improve the quality of the game but obviously the game gets worse every season because they go further and further in abusing the players for their own personal gain.
Astroturfing is an unfair practice of propaganda and manipulation used in the media and particularly on the internet, consisting of giving the impression of a mass phenomenon which emerges spontaneously when in reality, it was created from scratch to influence the public opinion.
Ranks, matchmaking & character mechanics are rigged.
Professional players and streamers are shown as untouchable gods but are, in fact, riot boosted and put in confortable lobbies to show how much fun the game is most of the time and to show a seemingly acquirable sense of control about the game.
While the average user experience will be nothing close to these lobbies not necessarily because of a lack of skill.
Riot purposely boost or curbs players performance by modifying in game mechanics in real time and by rigging matchmaking, to maximize engagement and spending (Riot heavily uses EOMM).
Riot goal is to keep people playing as long as possible because if they quit the game, they can no longer consume. Riot therefore artificially control everyone's engagement via matchmaking and progression by rigging the games.
They induce and measure each player's individual play style, gameplay patterns and skill to create games with the desired outcome to maximize engagement and spend. This is why you can find players of all skill levels at all ranks, as the system escalates/blocks them to keep them engaged, and it can easily create unfair matches to control everyone's progress and engagement. For the vast majority of players, riot has an interest in blocking their progression because if they reach their rank goal they will most likely leave the game permanently.
Players aren't playing the game by the same rules, and rules can change on the fly : for some players the game doesn't allow spells combos at the same speed as for other players, or even the interactions between spells and champions are changed from game to game, in order to benefit a player /a team compared to the others. Or even depending on the game, your champions are more or less manageable and will sometimes not execute your inputs, or very slowly/off timing or enhance skill shot precision, avoid certain spells on their own or, conversely, correct their trajectory despite the inputs in order to get hit by the spell. These might appears like little bugs because riot feigns incompetence (spaghetti code myth) but these are actually purposefully designed.
That is their free to play business model.
High ranks are totally artificials for pros and streamers alike and to make it look like a very skillful game while above a certain threshold it's entirely a game of chance (far below the supposedly "high elo").
Riot games are designed like casino, past a low skill treshold, they do not naturally disciminate beetween player skills, but riot has created an artificial ranking system to make it look like a very skillfull game and to hook players using a rigged EOMM progression.
The "high elo" is the advertisement of the game. Pros and streamers are the showcase of the game to show that "high elo" exists, that it is possible to achieve it and that the game has a high skill cap.
There is a study (Win or lose: Rigged card game sheds light on inequality, fairness) that shows that even though all players know the game is rigged, winners attribute their victory to their talent and losers attribute their lost to the rules.
- Riot created ideas like low elo, to lower 99.9% of their players self esteem and to make them chase indefinitely a rank to not be low anymore (get good).
- Riot started rumors of "high MMR account" to encourage purchase of smurfs.
- Riot comunicate about Dunning Kruger effect so people that question matchmaking fairness are now mocked as incompetent.
- Toxicity, while league of legends community is seen as the worst community in gaming, riot keep denying their responsibility and blame the players instead. While it's their rigged and unfair games that bring this level of toxicity much higher than in any other competitive games.
- No transparency over matchmaking, mmr and pro scene. They could chose to make a transparent simple and non abusable matchmaking and rank system, like in any sport where everybody know the rules, instead they prefer to hide and control everything.
- Scripts are riot made because they use server-side data to know the trajectory of spells, even when cast without vision or in fog of war. So riot are accomplices.
- Matchmaking and ranks is a mystical religion that is interpreted differently by rioters themselves, show that it is a well hidden secret even for rioters themselves.
- Spaghetti code, riot feigns incompetence : supposedly their games are spaghetti coded so you won't imagine how much computation is behind the scene.
- The game was never close to be balanced, and will never be because it is only made to make players hooked and it is far easier to control games outcome by knowing how match up will interact with great certainty.
- Riot forces the meta to be a specific way (unnatural and unbalanced btw, with fake data site owned by riot + boosted and paid pro/influencers) to force players to have particular gameplay profile (ex: assassin, soldier, tank, mage,...) to best adapt to the EOMM method (see player profiling + EOMM).
Their tools : EOMM - AI Adaptive gameplay - Behavioral modeling - Streamer/pro lobby - Perception management
Don't be a slave, free yourself or fight !
EOMM: http://web.cs.ucla.edu/~yzsun/papers/WWW17Chen_EOMM
AI adaptive gameplay + player profiling : http://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter39_Analytics-Based_AI_Techniques_for_a_Better_Gaming_Experience.pdf
Perception management : https://en.wikipedia.org/wiki/Perception_management
A former mobile developer share the truth : https://www.reddit.com/r/Games/comments/znpaau/i_worked_in_the_mobile_industry_for_10_years_loot/
Win or lose: Rigged card game sheds light on inequality, fairness : https://phys.org/news/2019-07-rigged-card-game-inequality-fairness.html