sentinel = agent good at keeping info on an area or holding space(anchor)
Chamber = holding unexpected angle and go from B site to unexpected location
chamber abilities : operator, guardian, tp (for getting away after whiff or get one from braindead angle & trap (for info)
which one of chambers abilities is for delaying pushes??? most of them are for holding braindead angles which makes enemy paranoid because mf can literally teleport 50 mtrs away from his postion. why do some people think holding angle for 30 seconds = sentinel witht that logic Yay and Derke are sentinel players.