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Breeze rework

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#1
EverSince333

bro just played a no. of breeze matches and A main feels so congested. also it feels so much easier for defence side to just awp the fuck out of you. maybe its just me idk.

#2
BBC1
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Frags
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fr I agree

#3
wykes
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Yeah, thats my main issue with this new breeze aswell, A Main is just fucked up, and the spawn barriers are in a weird place.
About the defense side just oping the shit out of you, yeah, its real i got like 14kills just with op and like 4/5 FK on defense side

#4
EverSince333
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BBC1 [#2]

fr I agree

getting attack first has been instant ggs for me so far

#5
BBC1
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EverSince333 [#4]

getting attack first has been instant ggs for me so far

Have u been using viper in ur comps?

#6
B1itz
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The goal of these changes was to make the map more defense sided

#7
EverSince333
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wykes [#3]

Yeah, thats my main issue with this new breeze aswell, A Main is just fucked up, and the spawn barriers are in a weird place.
About the defense side just oping the shit out of you, yeah, its real i got like 14kills just with op and like 4/5 FK on defense side

the halls before, gave opportunities to apply pressure through the door or backstab late round but now if you want to go A its either mid doors or A main and both can be easily held.. shutting of the left side of mid pillars makes it impossible to take control as attacker. you literally have top mid window, b site and mid doors accesible for defence to attack that sole place possible for attackers to come from in mid

#8
EverSince333
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BBC1 [#5]

Have u been using viper in ur comps?

yeah but with halls and left side of mid pillar closed off along with A main being so narrow now, A hits feel so difficult. B is still doable but again same problem appears while trying to take mid control.. idk maybe i just had few bad games.

#9
wykes
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EverSince333 [#7]

the halls before, gave opportunities to apply pressure through the door or backstab late round but now if you want to go A its either mid doors or A main and both can be easily held.. shutting of the left side of mid pillars makes it impossible to take control as attacker. you literally have top mid window, b site and mid doors accesible for defence to attack that sole place possible for attackers to come from in mid

for me it would be better to keep halls out but let cave back, maybe move some of the barriers a bit aswell.
i've tried to go A on attack like 3 times, 1 succedeed due to aim diff + viper wall and the other 2 failed and we had to pressure through mid. Operator is just so strong peeking out of doors, but can be forced by viper smoke or smth, also very good to anchor op on b site, keeping jett alive on the map. but stupidly overpowered for defense side.
Overall my problem with the map now ends up beeing A main aswell

#10
BBC1
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EverSince333 [#8]

yeah but with halls and left side of mid pillar closed off along with A main being so narrow now, A hits feel so difficult. B is still doable but again same problem appears while trying to take mid control.. idk maybe i just had few bad games.

nah the issue is definitely there. Probably will have to wait for pro play to see how pro teams deal with it or u can watch streamers play it

#11
Beatricio
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The tube change doesnt make any sense

#12
proud_bandwagoners
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Beatricio [#11]

The tube change doesnt make any sense

Why? It kinda make sense to me bc breeze itself is already big enough

#13
PandaZ
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Beatricio [#11]

The tube change doesnt make any sense

Fr lol what’s the point of ever peeking hall, it just seems like an ego angle

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