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Riot with recent patching

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#1
Ullyr

Actually trying to reduce rng and spam factor in the game. The vandal phantom changes on top of the run and gun and rope nerf is very big. I feel like valorant gonna feel like a very different game soon but we have to wait a couple weeks to see how it really impacts it.
What's everyone thoughts about it?

#2
SeizVlr
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Good change I finally won't die 5 times in a fucking smoke from dogshit trashcans in my game s

#3
teilwal
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crouch run and gun players up

#4
Cresp
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Change tagging please

#6
LycheeBlade
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i've said this in an earlier thread -- a nerf is a nerf, but no matter what people will always complain

the vandal/phantom spam nerf will help but rn it seems to just open a door to odin meta since that gun remained untouched. ascent in particular may become a lot worse since paper walls and more people will likely buy odins

run and gun/rope movement nerf are good but there will always be rng involved. no matter how many times they nerf it you'll still eventually get one tapped when the enemy is full sprinting and not even aiming for you -- that's just part of the game. surely these changes will decrease the amount of times this happens overall but it won't feel like that for everyone

#7
acels
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LycheeBlade [#6]

i've said this in an earlier thread -- a nerf is a nerf, but no matter what people will always complain

the vandal/phantom spam nerf will help but rn it seems to just open a door to odin meta since that gun remained untouched. ascent in particular may become a lot worse since paper walls and more people will likely buy odins

run and gun/rope movement nerf are good but there will always be rng involved. no matter how many times they nerf it you'll still eventually get one tapped when the enemy is full sprinting and not even aiming for you -- that's just part of the game. surely these changes will decrease the amount of times this happens overall but it won't feel like that for everyone

odin cant possibly be the meta, u literally cant move with this shit gun

#8
LycheeBlade
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acels [#7]

odin cant possibly be the meta, u literally cant move with this shit gun

you can't move with it, but you sure can sit behind a smoke and spray it, which was the thing the phantom is supposedly being nerfed for. not to mention how easy it is to spam certain walls in haven/ascent/etc

#9
Ullyr
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LycheeBlade [#6]

i've said this in an earlier thread -- a nerf is a nerf, but no matter what people will always complain

the vandal/phantom spam nerf will help but rn it seems to just open a door to odin meta since that gun remained untouched. ascent in particular may become a lot worse since paper walls and more people will likely buy odins

run and gun/rope movement nerf are good but there will always be rng involved. no matter how many times they nerf it you'll still eventually get one tapped when the enemy is full sprinting and not even aiming for you -- that's just part of the game. surely these changes will decrease the amount of times this happens overall but it won't feel like that for everyone

Yes I think riot makes changes based off of what they see often in pro play, the recent viper and harbor meta made them realizes how good spamming is and the amount of rng when ppl execute while moving in sites may led them to this. I hope they found a good balance.

#12
acels
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LycheeBlade [#8]

you can't move with it, but you sure can sit behind a smoke and spray it, which was the thing the phantom is supposedly being nerfed for. not to mention how easy it is to spam certain walls in haven/ascent/etc

idts, phantom is used for spamming cuz u cant see tracers, vandal and odin has that problem

#13
Epicgamer69
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bronze mfs acting like this gonna make them rank up

#14
LycheeBlade
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acels [#12]

idts, phantom is used for spamming cuz u cant see tracers, vandal and odin has that problem

i agree with you on that, and jish's #13 made me clear that i was misunderstanding a bit. now i just think it's a bit silly that the vandal got an ammo nerf while the odin didn't if fewer people spam with the vandal and you can also see the tracers. i get that it's to keep the vandal and phantom equal, but surely there must be something to justify the phantom simply having less ammo than the vandal, but that opens up an entire discussion about clip sizes and stuff i'm not really ready for yet

#16
crashhacker1
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LycheeBlade [#6]

i've said this in an earlier thread -- a nerf is a nerf, but no matter what people will always complain

the vandal/phantom spam nerf will help but rn it seems to just open a door to odin meta since that gun remained untouched. ascent in particular may become a lot worse since paper walls and more people will likely buy odins

run and gun/rope movement nerf are good but there will always be rng involved. no matter how many times they nerf it you'll still eventually get one tapped when the enemy is full sprinting and not even aiming for you -- that's just part of the game. surely these changes will decrease the amount of times this happens overall but it won't feel like that for everyone

you'll still eventually get one tapped when the enemy is full sprinting and not even aiming for you

this happens in every tac fps btw eventually in a game, even CS with M4A1S & Mac-10s

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