soooooooooooooooo many things OP about this damn agent... tp, headhunter equip time, ulti fire rate...
geometrix [#7]Naw he balanced, yay could’ve done that with the regular op as well. Also he used like 0 util that round, just the op
Edit: see replies, I agree with them now.
yes and no. the 2nd kill was still kinda on rope and tour the force is more accurate on the rope and faster accurate while detaching it. after the kill on reloading viper he would have backed off a little because of the longer equip time of operator. with tour de force he just stood and held angle...
arin2016 [#12]You want nerf? Alright, time to take his last trip away
take away his tp, sheriff and ult too, then he will be balanced.
geometrix [#7]Naw he balanced, yay could’ve done that with the regular op as well. Also he used like 0 util that round, just the op
Edit: see replies, I agree with them now.
regular OP doesn't have this ridiculous fire rate and gives slow when kill someone (if wasn't slow, pANcada would run before yay and kill him tbh)
kbkdark [#14]regular OP doesn't have this ridiculous fire rate and gives slow when kill someone (if wasn't slow, pANcada would run before yay and kill him tbh)
All true I guess
I feel like nerfing him to a point where he’s “fair” in your sense would extinguish all the nuances that make chamber chamber, they should just delete him at this point
arin2016 [#12]You want nerf? Alright, time to take his last trip away
give him back the 2nd trip and take a way this ridiculous headhunter equip time and fire rate of tour the force... so he can actually get called a sentinel
geometrix [#16]All true I guess
I feel like nerfing him to a point where he’s “fair” in your sense would extinguish all the nuances that make chamber chamber, they should just delete him at this point
give him back the 2nd trip and take a way this ridiculous headhunter equip time and fire rate of tour the force... so he can actually get called a sentinel
Aqr8 [#18]give him back the 2nd trip and take a way this ridiculous headhunter equip time and fire rate of tour the force... so he can actually get called a sentinel
Yeah pull out time goes crazy on headhunter it’s just not fair.
Also if the pullout time was longer they might add a new, more badass animation like that “transformers” vibe that inspecting headhunter gives you, which I think would be lit
everyone with a minimal understanding knows what need to be nerfed, rendezvous should be the first nerfed, getting away mid gun fight is broken, it is what made jeet broken it is what makes chamber broken, if that gets nerfed (slow as yoru tp maybe), i dont think we even need to nerf his headhunter or ultimate
Calangod [#22]everyone with a minimal understanding knows what need to be nerfed, rendezvous should be the first nerfed, getting away mid gun fight is broken, it is what made jeet broken it is what makes chamber broken, if that gets nerfed (slow as yoru tp maybe), i dont think we even need to nerf his headhunter or ultimate
100% agree. but it took riot 2 years to nerf the jett dash. i think riot loves the chamber signature and rather nerf other stuff than the actual problem. hence i suggested 2 things.
HECCIN_LOVE_TENZ [#3]riot doesnt know how to nerf this agent properly
It's not like they don't know, they just don't want to.
kowa [#24]they need to nerf his sherrif draw speed, its almost instantaneous
nice to see yay proving it right away by showing it again :D the equip time of the headhunter is beyond wicked