I guess whoever came up with this idea doesn't need time to fire him.
You just need to do the following without touching the teleport:
Headhunter cost 150
Ult orb 7>8
valulrantefanboy [#2]his tp is most OP ability lmfao
Why do you feel the need to nerf Chamber's strongest ability?
Is teleporting really the only problem? If you say ok to these nerfs, there is a big problem :D
As a Chamber main, I actually support a nerf.
I do agree both his headhunter should be raised (125 at max though, 150 would make them a little too expensive.), Ult Orb should be increased as your said, OR, they put a timer on it and you have to use your 5 shots within x amount of time (I would say 45 second to a minute, since most chamber mains pop the ult at the beginning of a round), BUT they also need to touch the TP. I would say increase the cooldown by 5-10 seconds. It is his most OP ability, and the reason he is so popular.
HaSanity [#12]his ult needed to be nerfed more. the slow duration is too much, the slow is too "slow" + fire rate is too high
Chamber's ultimate shouldn't be the problem when there are ultimates like Viper and Sage in the game
it's not a very strong ultimate than others
Gutssz [#3]Why do you feel the need to nerf Chamber's strongest ability?
Is teleporting really the only problem? If you say ok to these nerfs, there is a big problem :D
You're braindead if you think the tele doesn't need a nerf
deluxton [#14]You're braindead if you think the tele doesn't need a nerf
they could only do 1 or 2 (including tp) but do they all make sense? I ran into a pack of idiots at this hour lmao