For his ult, give him 1 bullet. If the chamber hits the shot, the op resets and gives him another bullet. It keeps going on until he eventually misses and the op goes away.
Also, rename the ult to one in the chamber.
i have no problem with his guns, it's just his teleport. it feels like rito learned nothing from jett and gave another agent the most bullshit mechanism in the game. if an agent plays a stupid spot, he deserves to get punished for it. but, chamber can play the dumbest and riskiest spot and still get away with his life even if he misses his shots. also he has the shortest cooldown of all agents for no reason, and can teleport like 5 times in a round.
number1_ScreaM_fan [#3]not everyone is nivera bro chill with the nerfs.
rather i feel like his ult should have a cooldown period of like 2-5 seconds after shooting 2 bullets kinda like an overheating system in neons arm. and he should get 6 bullets only for headhunter + give back his 2 trips
Yeah,
The ideal things according to me would be, between every shot the time should increase (so that he doesn't just re-peek the angle quickly),
also the time to equip the ult and the headhunter should be increased by 15% so that he doesn't just quickly equip headhunter after a shot of his ult
And increase tp cooldown to like 35 seconds
Give back his 2 trips