2

Ideal Pheonix Rework

Comments:
Threaded Linear
#1
xiphon

Pheonix is by far the weakest character in the game he needs reworks not buffs .
I will give my idea for ideal buffs and then the why.

Ability 1: Blaze- Less damage when shooting through it and it can cut above surfaces. When the wall ends it gives a fire affect to players in a 7m radius. This decays them.

Why: This will help his team push into site and help push enemies off of site after the wall goes down, for the damage aspect it would be like a wallbang.

Ability 2: Heater- Extra bullets that become somewhat of a raze rocket but it is just two bullets added to your gun. When you shoot it within a 10m radius of an enemy player it gives the same decay affect as Blaze whilst making them deafened.

Why: This would push enemies off of site and stall them for example your sova darts someone back plat you throw you Blaze and shoot the Heater at him, think of it as a neon stun.

Ability 3: Cruve Ball- Stays mostly the same but can no longer flash teammates and is throwable like his molly

Why: He has flashes make them diverse, throw them over boxes, give him the ability to throw kay0 esque flashes or his normal curve balls.

Sorry for any errors im on vacation so im on my phone.

#2
Katuh
0
Frags
+

nah, the decay addition could be too strong. And a controllable wall with a decay effect at the end? that is crazy

#3
xiphon
0
Frags
+
Katuh [#2]

nah, the decay addition could be too strong. And a controllable wall with a decay effect at the end? that is crazy

the decay affect is only for people standing close to the wall, its very easy not to do that and the wall is not cancelable. decay only happens when the wall ends its similar to when you walk through a viper wall.

#4
Simon_Digger
0
Frags
+

This is what I said a while back in a tweet about how I think it should be done, hopefully they do it soon:
Wall: make it either a mini astra wall that 'burns' bullets that pass through or make it like a bangable wall, reducing bullet damage
Molly: make radius like brim, increase damage to 200 and heal to 85
Flash: reduced path/pop time and lasts as long as yoru's
Ult: 2 sec increase + cancel

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment