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Fuck it every agent fixed (riot edition)

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#1
DeyahAlAjarma

Based on how riot nefed chamber this is the nerfs/buffs I can see them doing
Jett-no knife kill refresh, only one dash per round, updraft is much lower
Raze-rocket 9 ult points, only one nade per round, one satchel can only move raze and do no damage
Neon-no fast running, only one wall not two
Phoenix-make the ult 8 points, one flash, wall is straight cant be curved
Yoru-one tp no refresh, 8 point ult, one flash
Reyna-one flash, lasts much shorter, no invis dismiss in ult
Iso-keep same hes in a good spot

Sova-drone price 800, one shock, dart refreshs every minute
Fade-one prowler, haunt can only see front to back (where the faces are), ult is only as wide as a breach stun
Gekko-you cant pick up util
Breach-one shock per round, ult cant hit people in the air, aftershock only does one hit for half damage, flash is much slower
Skye-one flash
Kayo-knife doesnt shut people down it only shows you where people are, ult radius is much smaller

Viper-no decay on anything, ult is much smaller and does damage to teammates
Brimstone-smokes last the same as everyone else, ult is smaller
Omen-one smoke (still refreshs), one tp
Astra-3 stars, cant pick them up after placing them
Harbor-in a good spot
Clove-in a good spot

Killjoy-ult radius much smaller, one nano, alarmbot and turret does not respawn and can not be picked up
Cypher-one trip, ult is 8 points, cam and trip can not be picked up again and if broken does not respawn
Sage-heal for 30 hp only, res can only be used when last alive, one slow lasts less
Chamber-in a good spot
Deadlock-in a good spot

#2
After
5
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bro is angry agents are getting nerfed

#3
DeyahAlAjarma
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im still salty about the chamber nerf (it was way too much) and know they nerfing the only two other agents I play (viper/raze) im fucking pissed

#16
cohnr
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i will never get why people think chamber was nerfed into the ground, if a team really leaned into chamber (bleed esp.) they could instantly improve and prove that chamber is still really, really strong

#17
DeyahAlAjarma
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because the nerfs were too much. The only reason they nerfed him that much and why you think that is because everyone hates him so much from when he was meta. His trap is usless on almost every map, his ult is way too many ult points for a normal op, his headhunter is only good on eco rounds, which isnt even a thing anymore since they cost so much. His tp is decent but is very inflexible, the only reason he still gets play is because players used to be good on him

#18
kyro1
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brotha chamber is a single buff away from being really good its only a matter of time

#4
DuD5K1S
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You know that the faces on the fade haunt are client side... they will always face you

#5
cioccolat
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Bro killed every agent 😭

#6
_amBrian
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I was about to say never cook again but then I saw the riot edition part

#7
saebr
5
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updraft: same height as jumping normally

#8
DeyahAlAjarma
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now this is a great change if ive ever seen one

#9
turkey
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Jett would be nerfed to the ground 😭😭 bro taking away kayo’s whole ability like?

#11
DeyahAlAjarma
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nah he still has it only for the ult tho

#10
dawnmoer
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They're trying to BUFF the other duelists because Jett and Raze are so dominant. Why would they nerf the duelists that have a 5% > pickrate?
Iso is definitely not in a good spot right now. He has a 0% pickrate in VCT and very low pickrate in ranked.
Reyna leer is like... pretty bad. If anything they would buff it and nerf dismiss/heal to promote her in teamplay environment. Maybe it 'blooms' faster or has more HP.

Initiators are probably the most balanced role right now. I think buffing Gekko was healthy and all of the initiators are very viable right now.

I don't think Controllers need any major changes right now. The Viper nerf was pretty rough and it was needed for the pro scene. Hopefully this leads to more Harbor picks?
I don't think Clove will really be a meta agent in pro play. Their smokes are way too short and the ult is pretty hard to pull off in a coordinated environment. Maybe if their ult respawn timer was a bit longer and movement speed was slightly increased whilst in that "dismissed" animation?

KJ and Cypher are in a pretty good spot right now but a Raze nerf could indirectly buff Cypher.
Sage, Chamber, and Deadlock are in pretty rough spots and would need some buffs. KJ and Cypher are so dominant because they can easily hold map control without having to sacrifice a physical player.
Deadlock sound senor is pretty useless for attacking since it only works off sound. Maybe they increase the range of the sound sensor and make it detect enemies that are close to it (like 5 meters).
Sage is only ever played on Icebox and very rarely. Her wall is pretty weak since it'll just get shot out instantly and you can break 2 blocks with a single mag. Maybe if they brought back the old Sage wall where it spawned with full HP and had more health. Her slow orbs are pretty decent but it's really easy to just bait out her entire kit since her only rechargeable is a heal. Maybe increase the slow orb range or increase the duration.
Chamber is a little weird because we've all seen what a broken Chamber has done LOL... Maybe increase the trip range a little bit? They just need to focus on buffing the actual SENTINEL part of his kit, rather than letting him solo a whole team.

#12
cloudberry
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"Neon-no fast running"
That's just not Neon anymore, then

#13
DeyahAlAjarma
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well if neon was that op then she shouldnt be neon. We only have balanced agents here at rito

#14
Dybala21
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Sage is already fine, no need to change anything

#15
BigmansFacialHair
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allat

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