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LEGIT REASONABLE DUELIST CHANGES (RIOT CONSIDER)

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#1
k1rby

My take on the duelist changes

Reyna
Reyna is predominantly an aim/flash duelist. I don't think there is much to change/add to Reyna without making her broken in ranked.

Change:

  • Addition of a passive ability – permanent increase in movement speed after a kill or assist (x1.1, x1.2) for a maximum of two times.

Raze
Satchels are a big part of her kit, so all the movement related functions I think should stay the same (e.g. dealing knock back movement to enemies)

Changes:

  • Satchels deal no damage – cannot break util (forces players to use satchels for ONLY movement)
  • CONTROVERSIAL but could be a potential balancing factor to reduce raze's pick rate – paint shells cost credits (e.g. 250 creds), though if raze doesn't buy it at the start, she can still get it after two kills
  • OR ult = +1 points

Yoru
Has a niche in breeze and has very limited play on other maps (depending on region).

Changes:

  • Teleport travels faster (e.g. x1.25) AND decays a little slower (e.g. +5-10s) – allows faster entry onto site AND better rotation timings or lurk timings
  • Clone can be picked up before barriers go down

Iso
Like reyna, aim duelist but less self-sufficient due to lacking flashes. His vulnerable makes him feel more like an initiator/duelist.

Changes:

  • Double tap activates automatically after a kill – no need to shoot an orb
  • Ultimate makes enemy vulnerable (at the pro level, iso's ult is basically an even 1v1 – this would allow an opponent to die to two body shots instead of four at full HP)
  • Interesting idea for rework – signature ability = grappling gun – pulls iso towards wall (range limit but fast weapon redraw time) –> double tap replaces vulnerable

Jett
Has a pretty good spot in the map rotation. Don't think she really needs changes.

Phoenix
Basically sees no pro play despite having an ult that costs 6 points. Honestly no idea how to change this guy.

Changes:

  • Flash – can be charged up (if player holds down button command) to throw a further distance (same curvature though) – more versatility in its uses
  • Wall – increased length and can go through structures (some uses with this e.g. on lotus can curve wall from A main into tree and cut off site to fake presence in tree, e.g. wall off heaven on split, etc)
  • Ultimate – lasts longer (+2-4 seconds)
  • Molly is more throwable (further distance and can be dropped on command)

Neon

Changes:

  • Wall does slight damage to enemies & applies a slow if enemies try to enter to pick off
  • While running (high gear), neon takes reduced damage to the body due to being "energised" (x0.75 – meaning 5 body shots vs 4 with rifle)

OR another change to reduce RAZE farming ult orbs

  • ult orbs disappear after a certain time (e.g. 30 seconds) –> basically removes the chance of raze securing both ult orbs
#2
acels
5
Frags
+

never cook again

#3
Asvka
0
Frags
+

trash

#4
bladaaa
2
Frags
+

I think for iso they should make the vulnerable ability give a short near-sight effectd and you should be able to stop the wall

#5
Gratis
0
Frags
+

Not

#6
Kiwi954
0
Frags
+

Bro cooked when no one was hungry

#7
KssS
8
Frags
+

i like TMV's idea with Iso's ult, if he loses the duel he would just respawn back to his original location kinda like a phoenix ult

#8
Froggy0_0
0
Frags
+

raze nadeshells are free

#9
UsmanSy3d
1
Frags
+

why are people so mad some of these changes actually make sense. also an agent with a grappling gun would be so sick

#10
k1rby
0
Frags
+

honestly tho 😭😭, like we just need to see raze drop off a bit in terms of usage and an increase in other agents. i feel like some of the phoenix changes listed may make him a little bit more playable, particularly when you have loud who has already tried running multiple phoenix comps on many maps. and like loud did with harbour innovation, may allow phoenix to be a viable alternative pick on some maps. same goes with neon.

and iso having a grappling gun would mean he is more of a movement duelist whereas before he literally was an aim and shoot duelist with no flashes.

#14
UsmanSy3d
0
Frags
+

fr, neon and phoenix are so fun to watch as well. iso with a grappling gun would be so much better because its a movement ability that doesnt need to be op either, i.e. the length of the hook, time to move to where the hook landed, speed of hook, what surfaces it can attach to, all of it is really versatile and could genuinely make for a really good ability that has lots of potential for nerfs and buffs when needed, and ofc since its a movement ability similair to jett/neon, it might actually see some pro play

#11
cloudberry
1
Frags
+

I stopped reading when you said "let's buff Reyna"

#12
cioccolat
0
Frags
+

I thank you for your contributions, these illiterate fucks can't fathom how to buff and Nerf so they just hate on you

#13
G2thelion
0
Frags
+

Good

#15
ishaanko
0
Frags
+

good shit

#16
reremus
0
Frags
+

Let me cook:

For Iso, make it so you can stop his wall wherever you want and it has a set time limit. You can also change his ult where he'll still pull you in, but instead of it being a pocket dimension, you'll just be wherever you pulled your enemy on the map. So if you ult someone on Breeze at B bombsite, the 1v1 is on the site. To balance things in case someone just tries to hide, you can give Iso wallhacks while in the ult.

#17
geospliced
0
Frags
+

Overall some nice suggestions!

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